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Suggestion for Durlag's Tower Labryinth


sturmvogel

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In Level 3 of the Labryinth there are a bunch of skeletons in the room with suspended walkways. They're all armed with bunches of magic arrows and bows, but they engaged me with their halberds. This should be changed to make them use their magic arrows in the combat.

 

Done. (It was an idiot "break something that already works fine" on my part, actually - in v3 no skeleton archers use their bows).

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