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SCS v31 Release Candidate (Now No. 3) Now Available for Testing


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For testing, I've just uploaded a release candidate for SCS v31 to Github.

 

A lot of these fixes have been out in the wild via BWS/SCS Revised, but several more have been added since then. Given that, plus the fact that I'm poking around a lot of code I only somewhat understand, I'm looking for playtesters to try and break stuff. Lots of stuff.

 

v31 RC3 Changelog:

  • Updated German translation; thanks Leonardo Watson!
  • Updated Italian translation; thanks improb@bile!
  • Additional fixes from Mad Mate, including the Beholder component not installing

 

v31 RC2 Changelog:

  • Updated Chinese translation; thanks Angel!
  • Fixed missing stratagems.bat from the Windows package

 

v31 RC1 Changelog:

 

This version is a maintenance release, packaged by CamDawg, though the work is from others. ALIENQuake had colected a lot of these for BWS, and they were happily (and easily) integrated. Mad Mate also had another huge chunk of fixes, for which we were very grateful.

  • Updated Chinese translation; thanks Angel!
  • CamDawg provided the following fixes:
    • Updated Detectable Spells to the most recent version (v3.95). This should fix some miscellaneous installation errors.
    • Fixed the bug where the party could fail to be transported to the chessboard in Durlag's Tower in EE games
    • Fixed the crash with the druid Osmadi when he tried to shapeshift by removing his cursed item in EE games
  • One of the patches was broken; thanks to Ineth2 for the fix
  • K4thos provided several fixes:
    • Integrated many, many fixes to make SCS fully compatible with EET
    • Fix for Viconia in EET for the move NPCs component
    • Fix for unkillable Sarevok in EET game
    • Stopped Mulahey from spawning wave after wave of enemies
  • AstroBryGuy provided the followiing fixes:
    • fixed the missing header for caster_shared.tph
    • fix for joinable SoD NPCs whose DVs do not match their pdialog values
    • fix for flame arrows and Kobold Commando flame arrows
  • burner1024 had a fix for fiends
  • Ilya Ivanov provided a fix for installing fiends without Smarter Mages
  • agb1 provided the following fixes:
    • Fixed for the macro_read_in_spells_per_level failing when mxsplXX.2da had an all-zero column
    • updated the EET compatibility patch for Allow NPC pairs to separate
    • Updated Allow NPC pairs to separate to use the cpmvars libraries
    • Also fixed a bug where Allow NPC pairs to separate would fail on a standalone install due to a missing macro call
    • read_in_NPC_dialog macro is now ToB-aware
    • Removed redundant chunk of code
    • Updated Wheels of Prohecy compatibility code from v4 to v5
  • Etamin and Cahir updated the Polish translation; Bartek and Etamin did as well
  • Graoumf updated the French translation
  • critto provided a fix for the Reduce the number of Arrows of Dispelling in stores component
  • In addition to providing the updated repo to base this version on, ALIENQuake added a patch for Ascension compatibility
  • subtledoctor provided a fix for SCS choking while pasrsing spell.ids
  • whiteagnus provided a fix for non-English EE games
  • CrevsDaak provided the following fixes:
    • A fix for the player1 translation file for EE games
    • A fix for an install failure
    • A fix for SCS/Wheels of Prophecy compatibility
  • khelben provided a fix for init scripts on Ascension games
  • Mad Mate provided the following fixes
    • Additional fixes to CamDawg's DS update
    • Corrected the script name for Brendan
    • Fixed a bug (identified by kreso) where low level priests could get high level spells if Refinements was installed
    • 'Innocent' druids were skipped in the divine spell patches
    • SCS made copies of liches, but never installed the main lich from which copies should be made
    • The new realistic wolves only worked in Tutu games
    • Abazigal should now spawn Tamah if you use Ascension-based components
    • Some miscellaneous typos that prevented patches from being executed, plus other miscellaneous typos
    • Various assassins were not getting their stuff because of a typo
    • Scripting glitch that prevented Irenicus from acting in Ascenion games at the Throne of Bhaal
    • Schlumpsha did not receive the correct weapon
    • Scripts were added to the wrong hobgoblins
    • SCS was not properly detecting Spell Revisions
    • Melissan adjustments were not properly detecting Ascension
    • The wrong prebuff version of Blade Barrier was being called
    • Dragons were not using their dragon-specific prebuff spells
Edited by CamDawg
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Well, it seems we both forgot to change weidu "VERSION". I've added them to repo but Cam need's to create new release. I wonder if the "G3 Mod Packaging" Tool can detect and prevent such mistakes in the future?

Edited by ALIENQuake
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Well, it seems we both forgot to change weidu "VERSION". I wonder if the "G3 Mod Packaging" Tool can detect and prevent such mistakes in the future?

Ah, jeez. I'm so busy wading into the SSL I half understand, and miss updating the version number. Smooth.

 

Speaking of which, guess what I forgot to do with Tweaks v5?

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Putting "VERSION" tag in the first place? :p

It was there in cdTweaks v4... so nope. Not that. I have a picture to prove this, in case you were intrested. No. You are not, but I am telling you this.

And if we assume that the v5 had a v4 at some point, it's now fixed in the official release, well G3 download... I won't say it couldn't be elsewhere with someone that cloned the first patch release. Anyways...

 

Why doesnät this release candidate have a number ? The ä is just a ' ... they are next to oneanother,

Edited by Jarno Mikkola
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For some reason I can't install this. Every time I route it to the Baldur's Gate: EE Directory it gives me an error message:

"Unable to find Strategems.bat, please make sure you have entered the name correctly." This error comes up after the .exe finishes its initial install to the BG directory. My Baldur's Gate Directory is installed via steamapps in my D Drive, not the C:Programs (x86) drive.

 

I am not sure if this is a bug with whatever naming convention went wrong in the posts above, or if this something on my end.

 

Thank you

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