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Member Since 18 Sep 2003
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In Topic: SCS v32 Release Candidate (now Version 2) Available for Testing

Yesterday, 01:46 PM

Actually, it's even easier than that. The L_xx_xx lua files are built from a common part of the translation tool, since it contains all of the common/shared UI strings between the EEs. You should be able to simply copy the l_fr_fr.lua file from BGEE and drop it directly into the BG2EE override and have it work.

In Topic: SCS v32 Release Candidate (now Version 2) Available for Testing

Yesterday, 01:26 PM

Must be BG2EE? BGEE has a French language option, but not BG2EE yet.

In Topic: Mod Idea - No idea how to even start making it

Yesterday, 06:51 AM

As Jarno says, saving in an area can be disabled with a flag. So you could run a regexp patch to add the flag to every area in the game, then script a timed save in the master game script baldur.bcs. You'd probably need to provide some way for folks to make a hard-point save for when they're done playing for the day, though.


Resting is a little trickier--while there is a 'can't rest' flag for areas, it's not really well-enforced by the engine. If you sleep in Waukeen's Promenade, for example, you get interrupted by a guard who tells you to clear off. However, if you mash the sleep button one of them eventually gets through and allows you to sleep.

In Topic: EE/EET Mod Setup Tool

13 November 2018 - 09:30 AM

I still hold out hope that Roxanne will return and thus will keep this thread open. We'll just be diligent about letting newcomers to the thread know that they may find faster help at the support link in the OP rather than here.

In Topic: Adding conditionals to .cre .bcs .dlg patching

12 November 2018 - 03:54 PM

Show-off. :p


Thanks Gwendolyne. :)