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CamDawg

Member Since 18 Sep 2003
Offline Last Active Private

Posts I've Made

In Topic: opcode 243: destroy item charges

Yesterday, 09:19 PM

List itself as the used-up item?


In Topic: Proposal: tweaking invisibility

17 January 2018 - 05:20 PM

But if they attack or cast, the normal mechanism would kick in removing that state, and the improved invisibility would go away.

 

I believe that this will be the fly in your ointment.


In Topic: Sensible entrance points, new for v12

17 January 2018 - 11:37 AM

I know, I know, I use BWP and BWS interchangeably when I shouldn't.


In Topic: Viconia somehow makes the game crash (BGT)

17 January 2018 - 10:09 AM

There was a bug in BG2 Tweaks that carried over to the first couple of iterations of Anthology that was preventing Vic's romance from starting since it kicked in too late to set all of her needed variables. Viconia's romance needs...

  • ViconiaRomance is the GLOBAL timer that determines time between love talks. Set this to 1 to prompt the next one.
  • LoveTalk is the LOCALS variable that tracks where you are in the romance. Should be set to 1 when Vic joins and progress as the romance continues.
  • ViconiaRomanceActive is the GLOBAL variable that tracks the general state of the romance; 1 is in progress, 2 is committed/exclusive, and 3 is over.
  • ViconiaMatch is a GLOBAL variable that is 0 (Viconia not interested, usually due to race or gender) or 1 (interested) and set by the main game script.

What you're seeing is consistent with the old bug--Tweaks set ViconiaMatch correctly, but too late to get the other variables set. I'm not sure why you were getting syntax errors for your previous entries (use no spaces at all to be safe), but you'll need to use the console for:

CLUAConsole:SetGlobal("ViconiaRomance","GLOBAL",1)
CLUAConsole:SetGlobal("ViconiaRomanceActive","GLOBAL",1)
CLUAConsole:SetGlobal("LoveTalk","LOCALS",1)

On the last one (LOCALS) you'll need to make sure your mouse cursor is over Viconia when you press enter.


In Topic: Sensible entrance points, new for v12

17 January 2018 - 09:55 AM

My apologies to Cam for the off-topic reply in this thread. Thanks for your helpful reply, though. I'm glad I've been of help tightening up the readme. ;)


No worries. I'm so used to the idea that everyone looking at mods has played at least once that the readmes are written at that level, and I doubt mine are the only ones based on that assumption. At any rate, I'm happy to help with questions on this or anything. The learning curve is steep, but there are folks willing to help.

 

And at the risk of keeping the thread off-topic I'm also going to take a moment to defend BWP. It does a very good job, especially considering its mandate is a Herculean task even under ideal circumstances. I also can't give it grief for its originator moving on as, sadly, that's now the norm for the community and no longer the exception. None of that means it's necessarily the right mod for any given player--no mod universally satisfies that condition--so the standard YMMV applies. (Speaking to the general 'you' and not you specifically Periel, as you've already done your research.)