Lu_ Posted August 13, 2013 Share Posted August 13, 2013 Effect State: Poison [25] IESDP and DLTCEP give different descriptions. Which is correct? Link to comment
lynx Posted August 14, 2013 Share Posted August 14, 2013 Probably DLTCEP, but I don't have it handy right now. Link to comment
Lu_ Posted August 14, 2013 Author Share Posted August 14, 2013 I can tell you what's different, then The effect has two parameters: parameter 1 (say, it's value is X) and parameter 2 (type) According to IESDEP, for type=1: inflict 1 hp per second; for type=3: inflict 1 hp every X seconds But by DLTCEP, for type=1: inflict X as percentage of total HP (?); for type=3: inflict X damage per round Link to comment
Lu_ Posted August 14, 2013 Author Share Posted August 14, 2013 For IWD, on the other hand, the descriptions of the effect are almost identical Link to comment
lynx Posted August 14, 2013 Share Posted August 14, 2013 Looks like 1 is the percentage (spread out over time or it would kill asap) and 3 is the IESDP version. Link to comment
Lu_ Posted August 14, 2013 Author Share Posted August 14, 2013 Looks like 1 is the percentage (spread out over time or it would kill asap) and 3 is the IESDP version. Seems logical, indeed Link to comment
devSin Posted August 14, 2013 Share Posted August 14, 2013 IIRC, the description is awkward because the poison effect is bugged (none of the persistent effects were working quite right in vanilla). DLTCEP may be the way it was supposed to work, and IESDP the way it actually worked. But it's been a long time, so I could be mistaken. Link to comment
Avenger Posted August 17, 2013 Share Posted August 17, 2013 I can replace the text, just tell me what to add Link to comment
igi Posted November 12, 2013 Share Posted November 12, 2013 DLTCEP may be the way it was supposed to work, and IESDP the way it actually worked. But it's been a long time, so I could be mistaken. W00t! IESDP wins! Take that Avenger! IIRC, the description is awkward because the poison effect is bugged (none of the persistent effects were working quite right in vanilla). This is unfortunately, the sad truth. But at least we have BGEE(2) now, where these things are fixed? Right? Link to comment
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