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Yllib

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About Yllib

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  1. Downloaded and installed through BWS, so unless your changes are included in their "fixpack" then regular IR. Will look into IRR for my next playthrough I think.
  2. Apologies if this has already been posted; found nothing with a quick search. So this armour is capable of insta killing a mage with Fire Shiel or Acid Sheath (am also running SR and SCS) providing they aren't immune, as shown in the combat log attached. Sarevok narrowly survived but had given him fire/acid resist it wouldn't be a problem, could even be a new cheese tactic for killing mages lol. https://imgur.com/a/EcKRbrB Makes me wonder if the same thing happens with two mages who both have these types of buffs up. First time I've ever seen it, though tbf I can't recall ever having a fire shielded mage attack another fire shielded mage in melee before... Edit: Link wasn't working
  3. Yeah sorry it was late and I wasn't particularly clear in my post. I actually tried to edit the .tpa myself to make it change the other kits, but I am no coder and it ended up not assigning hprng to anything so I'll just stick with my manual fix for now.
  4. Sorry if this has been posted already, couldn't find anything with the search function and don't feel like sifting through 18 pages right now. When installing on the enhanced editions only the true class ranger gets d8 hit dice, the rest keep the d10. Looking at HPCLASS.2DA it seems every kit has been assigned its own "hp class", as opposed to the original game where it was set by the base class. I assume they did this purely to accommodate the dwarven defender and dragon disciple kits (and mod kits too I guess?). For now I've just gone and changed the values for the ranger kits manually myself (no coder otherwise I'd have added to the .tpa file myself). On that note, R/C multi will most likely need to have its hp table changed too yeah?
  5. I too would like to try out the beta, all of the revision betas in fact!
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