SimDing0 Posted January 20, 2005 Share Posted January 20, 2005 When done properly, replacing this is a fix, so I'd say it should be included if we can do it. However, Bioware used IVFPD and InParty/See interchangably, and if possible, it'd be good to replace both of these with InParty/Detect/StateCheck. This should be a piece of cake with the ability to decompile scripts and dialogues, and regexp support for R_T. Except OR blocks and incidences where there's a logical IF/ELSE progression. Cam? Link to comment
SimDing0 Posted January 20, 2005 Author Share Posted January 20, 2005 Actually, mass InParty/See replacement could be a problem, because I suspect this is sometimes used in cases where the NPC in question is reacted to, but does not speak in person. (If that makes any sense... I mean like someone saying "I see you travel with Viconia. Die.") Link to comment
CamDawg Posted January 20, 2005 Share Posted January 20, 2005 Yeah, I'd leave this for now. Had I found a way to resolve the IVFPD nested in OR() loops it'd be in the tweak packs already. Link to comment
SimDing0 Posted January 20, 2005 Author Share Posted January 20, 2005 Check each one out case by case. I've done a few experiments with nested ORs, and although they do sorta work (if a bit randomly) there's no way to accomplish what we need that I can see. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.