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[done] BGQE: New quests and extentions, beta version for testing!


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#16 jastey

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Posted 02 September 2018 - 06:52 AM

If you let me help you debug this we might discover a bug in the mod I could fix.

 

Can you tell me what the variable "C#q13Brage_FakeMerchant" is at? (Either by cheat console of via NI - let me know if you are not familiar with either.)

 

Which is the line the merchant tells you that he doesn't want to speak to you, or does he just say nothing and the game tells "xxx has nothing to say to you"?

 

What game are you on, classic BGII or the enhanced edition?



#17 Eldidou

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Posted 02 September 2018 - 08:10 AM

The mercant says that it doesn't refund the item sold. I'm on EET.

 

For the console and NI i'm not familar enough to tell you.

 

How do i do ?



#18 jastey

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Posted 02 September 2018 - 09:24 AM

OK, this dialogue state should be covered in theory.

 

In EE(T), to open the cheat console while playing the game, press Cntrl+space. Then type in: C:GetGlobal("C#q13Brage_FakeMerchant","GLOBAL")

It should give you the value the varaible is at.

 

Alternatively, you could send me a savegame to my usename at web.de and I'll have a look at it. In this case it would be helpful if you attach or post the content of your weidu.logs (both in case you also modded the BG:EE game the EET was built with).


Edited by jastey, 02 September 2018 - 09:36 AM.


#19 jastey

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Posted 02 September 2018 - 09:36 AM

Sorry, I corrected the cheat code above, please read it again if you already did.



#20 Eldidou

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Posted 02 September 2018 - 10:41 AM

"C#q13Brage_FakeMerchant" is set to 5.

 

I've just sent tje files.

 

Ask me if needed.



#21 jastey

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Posted 02 September 2018 - 11:49 AM

Unfortunately, I don't see why the reply options do not show for you. I need to check whether this could be related to the BG:EE-> EET transformation of the newer mod content.

 

To help you for the quest, open the cheat console and type:

 

C:SetGlobal("C#q13Brage_FakeMerchant","GLOBAL",7)

 

What the merchant should have told you was:

~What?! How dare you... Ah, but I am wiser than to provoke such heavily armed people like you. Yes, I bought the potions from a travelling merchant I hardly know... but that doesn't make *me* a criminal! My potions aren't cursed, they're just, well, special. I don't know the man, I swear!~

and:

~Well, the only thing I can tell you is that he went to the black lotus tent last time he was here, but whether for his own joy or to look out for more buyers I can't tell.~

 

This is also the next hint how to proceed.



#22 Eldidou

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Posted 02 September 2018 - 10:25 PM

Unfortunately, the cheat code doesn't work. The C#q13Brage_FakeMerchant is well set to 7 but the dialog is still the same.



#23 jastey

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Posted 02 September 2018 - 10:32 PM

Ah, no that is alright. For reasons I do not know the dialogue of the merchant does not and will not fire for you, but you can pretend it did by setting the variable and letting your PC know what the merchant was supposed to say which I quoted above. ;)

With the variable at 7, the quest will now proceed, meaning you need to search the merchant of cursed items Borda inside/outside the lotus tent at Nashkel Carnival.



#24 Eldidou

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Posted 04 September 2018 - 12:25 AM

I've made some modifications with eekeeper and NI but i'm still a beginner on coding and CLUA console :)

 

Does Borda appears on the same place as before ? I can't find him on the map (xvart village)



#25 jastey

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Posted 04 September 2018 - 03:56 AM

you need to search the merchant of cursed items Borda inside/outside the lotus tent at Nashkel Carnival.

;)
"Inside/outside" meaning you have to enter the tent at least once to meet him outside later.

#26 Eldidou

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Posted 05 September 2018 - 06:14 AM

Quest done. Thanks a lot Jastey.


Edited by Eldidou, 05 September 2018 - 06:14 AM.


#27 jastey

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Posted 05 September 2018 - 07:57 AM

Thanks!





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