Lava Posted August 9, 2012 Share Posted August 9, 2012 And now we've got Skie: // Name: Skie //Death Variable: SkieDV // SoA Script: 1xSkie // ToB Script: 1xSki25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 0 // For male?: 1 // Can kill other romances?: 1 SoA, 1 ToB // Can be killed by other romances?: 1 // Romance Variable: SkieRomanceActive //Checking file in case it's needed: skiei1.itm Quote Link to comment
Lava Posted August 26, 2012 Share Posted August 26, 2012 Tsuki: // Name: Tsuki //Death Variable: L7TSUKI // SoA Script: L7Tsuki // ToB Script: L7Ts25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 1 // Can kill other romances?: 1 SoA, 1 ToB // Can be killed by other romances?: 0 // Romance Variable: L7TsukiSexActive //Checking file in case it's needed: l7arm.itm Quote Link to comment
Rhaella Posted August 26, 2012 Share Posted August 26, 2012 Whoops, almost forgot this. // Name: Adrian // SoA Script: rh#adr // ToB Script: rh#ad25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 0 // Can kill other romances?: 1 // Can be killed by other romances?: 1 // Romance Variable: rh#AdrianRomanceActive Note: On the off-chance that I'm blind and Edwin does have cross-romance kills, the mod already does check for Edwin. Quote Link to comment
Kaeloree Posted August 26, 2012 Share Posted August 26, 2012 // Name: Arath // SoA Script: lk#arath // ToB Script: lk#ara25 // Romance is serious number: 2 // Romance kill number: 3 // For female?: 1 // For male?: 1 // Can kill other romances?: 1 // Can be killed by other romances?: 1 // Romance Variable: LK#ArathRomanceActive Quote Link to comment
MissBehave Posted March 14, 2013 Share Posted March 14, 2013 Question, and I apologize if this is not the place for it. Does installing the Romance Conflict portion install romance conflict type banters, or just the auto kill? 'Cause I can happily mulitromance and ignore the roleplay logic factor, but I'd consider installing romance conflict if it provides extra banter content. So many NPC mods, so little time... Quote Link to comment
Kulyok Posted March 14, 2013 Share Posted March 14, 2013 Romance Conflicts portion offers only "killer" scripts, nothing else. Bickering, jealousy and such are all in the "main" SoA and ToB portion of CBP. Quote Link to comment
MissBehave Posted March 15, 2013 Share Posted March 15, 2013 Good to know! As always, thank you thank you! I think I need to stay off the forum a few days, I'm making a pest of myself. Quote Link to comment
Rhaella Posted June 23, 2013 Share Posted June 23, 2013 Name: Isra SoA Script: rh#isr ToB Script: rh#is25 Romance is serious number: 2 Romance kill number: 3 For female?: 1 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 1 Romance Variable: rh#IsraRomanceActive Quote Link to comment
Kulyok Posted August 1, 2013 Share Posted August 1, 2013 New RE material for Valygar ToB has an option for female PC to run away with Valygar. If RE_ValygarEscape variable is set to 1 at the end of the game, PC and Valygar run away together in Valygar's epilogue. ValygarRomanceActive also gets set to 2, to get Gaider's Throne of Bhaal FINSOL01 dialogue. So, technically, it's a romance, and it might require killer scripts. For myself, I've adjusted Xan's epilogues accordingly(if PC escapes with Valygar, she obviously can't be with Xan at the same time). Naturally, please, feel free to write any individual reactions you'd like. Or there's a simple blanket solution for this, like adding an EXTEND_TOP to AR6200.bcs for other female PC romances via Crossmod: IF Global("StartEndBios","AR6200",1) InParty("MyNPC") Global("PlayerChoseEssence","GLOBAL",0) Global("RE_ValygarEscape","GLOBAL",1) Global("MyNPCRomanceActive","GLOBAL",2) THEN RESPONSE #100 SetGlobal("MyNPCRomanceActive","GLOBAL",3) END (no need for such block for Xan, since I've already adjusted his epilogues in v11 myself) At least, that's what I propose. Then again, multiromancing's fine, too. Quote Link to comment
Kulyok Posted September 6, 2013 Share Posted September 6, 2013 Name: Branwen Death variable: O#Bran SoA Script: O#BranS ToB Script: O#Bra25S Romance is serious number: 2 Romance kill number: 3 For female: no For male: yes Can kill other romances: yes Can be killed by other romances: yes Romance Variable: O#BranRomanceActive Quote Link to comment
zelazko Posted September 18, 2018 Share Posted September 18, 2018 Last update for Lord Mirabbloo Imoen Romance mod is from Version 4 - August 24, 2005. That version of Imoen Romance was picked by Vanatos and finished with TOB content after 2010. I want to install Crossbanter mod with romance conflict and Imoen Romance mod. In what order should I install those mods and which components to skip/install to avoid the conflicts? Quote Link to comment
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