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Mikey205

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  1. Hi Everyone, not sure if this is still of interest. I am learning how to mod and one of the first things I am thinking of addressing is this mismatch in characterisation for Dynaheir in Siege of Dragonspear. I am not a writer though, so my thinking is more changing lines that seem particularly out of character in Siege of Dragonspear and potentially acknowledging the existing relationship status with affectations in dialogue responses. I don't have the writing or coding ability to do much beyond this. It is not about advancing the romance, but instead undoing some of the 180 comments you read in Siege of Dragonspear that might give you whiplash. As I say this is mostly a personal mod to avoid breaking my own immersion. However if this is of interest to anyone then let me know. I've figured out some of the basics so I am going to be doing a playthrough and noting down moments that seem problematic as I go along. The other slightly more ambitious plan I have for down the road is to try and introduce some linkage in Baldur's Gate 2. This would absolutely not be about bringing the character back. This would instead be about allowing you to roleplay your character in ways that let them express remorse, grieving and find closure before the character embarks on a new romance. This would likely comprise addtional dialogue options in existing conversations and a couple of extra conversations with Minsc and potential love interests.
  2. Yes I tried doing it today and it clears the audio. I've made a very simple mod that just edits 4 strings in SOD and seems to be working correctly. No checks or anything more complicated at the moment. The use case below is what I've done just clipping the end of that sentence. "I know of this woman. There are those who believe her to be a daughter of the divine—perhaps even a child of Bhaal... She merits further investigation and is the reason I still linger here" If I wanted to have two versions of that line though for example turning that end bit on or off (which I don't think is necessary here) then I presume I'd need to set-up a new state instead that's dependent on a variable rather than using this method?
  3. Thank you very much that's super helpful - making sure I don't waste time learning to do things the wrong way. I've done a few tutorials today including the quest creation one so getting a tiny miniscule handle on how some of this works based on adding a state to Gorion, which I think would allow me to do the other aspect of what I'm hoping. One more question on STRING_SET. I went through Imoen4Forever and found where STRING_SET was used and saw what it's replacing in Near Infinity. I think I understand in principle and this would let me do most of what I want for sure. Between the commands you provided me and this I think I can apply if where I want. However, some of the lines I'm looking to change are voiced. And I noticed the one above from your mod is voiced as well via NearInfinity. Does STRING_SET remove association to the attached audio? I was having a look at a couple of voiced NPC mods and I saw the bit at the end in square brackets seems to be the audio attachment. If I leave this blank on the replacement line then would it remove the audio? And if I had an altered audio could I add it to the end? @15 = ~I'm curious about something, Cernd. You're a servant of nature, but more than that, you're a servant of balance, right?~ [g#trsx03]
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