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Hotfixes for IR v3 Beta (September 12th 2013) - OUTDATED


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#31 ScuD

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Posted 17 August 2011 - 08:17 AM

I have noticed that "Store Revisions" component somehow adds SPER07.ITM to CEFGT01.CRE from Com Encounters. Could you please explain why it is done? I can provide debug files if needed.

#32 amitlath

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Posted 17 August 2011 - 12:00 PM

I got another error, this time with the revised armor bonuses component.

Entirely my fault.

I'll assemble the update today evening, until then you can open the file "item_rev/components/revised_armor.tpa" with notepad and find two pieces there
...
	type = (res & 7)
	PATCH_IF type BEGIN
...
	  // now the interesting part begins
	  slash= EVAL ~b_%type%_1~
	  pierc= EVAL ~b_%type%_2~
	  blunt= EVAL ~b_%type%_3~
	  missl= EVAL ~b_%type%_4~
...
and replace "type" with "armor".

I think this fix is not included in the currently uploaded hotfix archive.

#33 Ardanis

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Posted 17 August 2011 - 01:45 PM

I have noticed that "Store Revisions" component somehow adds SPER07.ITM to CEFGT01.CRE from Com Encounters. Could you please explain why it is done? I can provide debug files if needed.

I know nothing about CoME :) CEFGT01 is vanilla creature, one of Dalok's companions in Druid Grove.

I think this fix is not included in the currently uploaded hotfix archive.

I know. Will be fixed asap.

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#34 ScuD

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Posted 17 August 2011 - 02:57 PM

I know nothing about CoME :) CEFGT01 is vanilla creature, one of Dalok's companions in Druid Grove.

OK, CoME is just making it tougher, being a part of "Improved Druids" component. The question is why is it affected by the stores-related component?
And another issue I've noticed. UHMER03.STO gets corrupted after this same component ("Store Revisions"). It is previously affected by "Additional equipment for Thieves and Bards" from the latest RR, but isn't broken after it.
Could you please take a look?

#35 Ardanis

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Posted 17 August 2011 - 04:00 PM

The question is why is it affected by the stores-related component?

From the readme

Re-allocation of lootable items
Some potions and scrolls, as well as about three dozens of other items, are moved between crates, enemies and stores.

Well, in fact it initially was a separate component, so if others agree it shouldn't be auto-installed, then we can make it optional.

And another issue I've noticed. UHMER03.STO gets corrupted after this same component ("Store Revisions"). It is previously affected by "Additional equipment for Thieves and Bards" from the latest RR, but isn't broken after it.
Could you please take a look?

Unable to reproduce. DLTCEP, NI and in-game everything is fine.
How exactly is it broken, or what message you receive, and where? Could you also post a change-log on it?

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#36 ScuD

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Posted 17 August 2011 - 04:08 PM

"Find Corrupted Files" in NI reports

File: UHMER03.STO Offset: 78h Error message: Unknown(78h) overlaps Spell(90h) by 12 bytes
File: UHMER03.STO Offset: bch Error message: 12 unused bytes between Price(bch) and Unknown(cch)

The change log is as follows:

Mods affecting UHMER03.STO:
00000: /* from game biffs */ ~RR/SETUP-RR.TP2~ 0 7 // Additional equipment for Thieves and Bards: v4.45
00001: ~ITEM_REV/ITEM_REV.TP2~ 0 1030 // Store Revisions: V3 Beta 1.1
00002: ~ATWEAKS/SETUP-ATWEAKS.TP2~ 0 510 // Expanded temple services: v3.65
...

The file is reported as corrupted before ATweaks.

"Re-allocation of lootable items" - I'd suggest that to be a separate component. It has nothing to do with stores after all. Probably "More scrolls with divine spells" too.
Another thought, I think the "Store Revisions" component will be incompatible with the megamod. I'll remove it from my install for now.

Edited by ScuD, 17 August 2011 - 04:18 PM.


#37 Ardanis

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Posted 17 August 2011 - 05:37 PM

Thanks, can reproduce and see where's the mistake.

Another thought, I think the "Store Revisions" component will be incompatible with the megamod.

Why do you think so? I know about megamods' own items added here and there, although this is mostly cosmetic incompatibility. Is there anything else I'm not aware about?

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#38 ScuD

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Posted 17 August 2011 - 06:28 PM

From the readme:

Due to the nature of this component, it is conceptually incompatible with mods that add new items into vanilla stores. Nothing drastic will happen, though - you simply may discover that a merchant, who was supposed to sell scrolls, now also offers a sword, even if there is a blacksmith standing nearby.

At the moment this component is only fully compatible with Spell Revisions (main component), aTweaks (Expanded Tepmle Services component) and Rogue Rebalancing (Additional equipment for Thieves and Bards component) if installed after them.

Also, I use Item Randomiser for relocating the items, I think one randomization mod is just enough (probably for the same reason I don't install BP with SCSII in my installations :))

Edited by ScuD, 17 August 2011 - 06:32 PM.


#39 Shaitan

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Posted 19 August 2011 - 11:13 AM

Galoomp don't want to buy books. On purpose?

Those two skeleton Warriors in Trademeet Crypt have two handed swords +1 shouldn't it be masterwork?

@ Ardanis: did you get some use of the changelog I did regarding the 1 arrow +2 in Ribalds store?

Cheers

Edited by Shaitan, 19 August 2011 - 11:20 AM.

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#40 DrAzTiK

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Posted 20 August 2011 - 01:03 AM

I cannot install Revised Armor Bonuses .

ERROR: cannot convert b_8_1 or %b_8_1% to an integer
ERROR: [iplat01.itm] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Revised Armor Bonuses], rolling back to previous state
[item_rev/backup/1050/UNSETSTR.1050] SET_STRING uninstall info not found
Will uninstall 31 files for [ITEM_REV/ITEM_REV.TP2] component 1050.


Here my .debug:

http://www.megaupload.com/?d=6HBBQMG9

my mod : BuTcHeRy


#41 Guest_Guest_Saroumana_*_*

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Posted 20 August 2011 - 06:22 AM

I cannot install Revised Armor Bonuses .

ERROR: cannot convert b_8_1 or %b_8_1% to an integer
ERROR: [iplat01.itm] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Revised Armor Bonuses], rolling back to previous state
[item_rev/backup/1050/UNSETSTR.1050] SET_STRING uninstall info not found
Will uninstall 31 files for [ITEM_REV/ITEM_REV.TP2] component 1050.


Here my .debug:

http://www.megaupload.com/?d=6HBBQMG9


Solved in page 1 drazik.

Otherwise, i can't find any normal arrow in any store....

#42 DrAzTiK

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Posted 20 August 2011 - 07:35 AM

Well the fix should be uptated maybe.

But even with corrections, I cannot install the component.

Installing [Revised Armor Bonuses] [V3 Beta 1.1]
Copying and patching 1 file ...
[./override/bruenpla.itm] loaded, 1026 bytes
Copying and patching 1 file ...
[./override/bruenpla.itm] loaded, 1026 bytes
ERROR: cannot convert type or %type% to an integer
ERROR: [bruenpla.itm] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Revised Armor Bonuses], rolling back to previous state
[item_rev/backup/1050/UNSETSTR.1050] SET_STRING uninstall info not found
Will uninstall 0 files for [ITEM_REV/ITEM_REV.TP2] component 1050.
Uninstalled 0 files for [ITEM_REV/ITEM_REV.TP2] component 1050.
Unable to Unlink [item_rev/backup/1050/READLN.1050]: Unix.Unix_error(20, "unlink", "item_rev/backup/1050/READLN.1050")
Unable to Unlink [item_rev/backup/1050/READLN.1050.TEXT]: Unix.Unix_error(20, "unlink", "item_rev/backup/1050/READLN.1050.TEXT")

my mod : BuTcHeRy


#43 Demivrgvs

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Posted 21 August 2011 - 07:57 AM

Well the fix should be uptated maybe.

I'll do it within 1-2 hours. I was stuck with a semi-fix related to The Wave (aka I have to change its Dehydrating effect with something else).

#44 Demivrgvs

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Posted 21 August 2011 - 10:21 AM

Hotfixes updated to 1.2, chek the first post for details.

#45 Shaitan

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Posted 21 August 2011 - 10:46 AM

Could you make a check in IR when the price parts from Aurora is installed, then the IR parts shouldn't be installed. Of course this should only applied if you are making that a seperate component of IR.

Cheers
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