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DavidW

Gibberlings
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About DavidW

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  • Gender
    Male
  • Mods Worked On
    Sword Coast Stratagems
    Wheels of Prophecy
    Icewind Dale in BG2 (now incorporated into Icewind Dale: Enhanced Edition)
    Talents of Faerun
    Ascension v2.0
    IWDification
    BG2 Fixpack
    Unfinished Business

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  1. Also, I've implemented your suggestion for Otiluke's Freezing Sphere.
  2. Not a bug; see the readme.
  3. 1. At least theoretically it shouldn't matter: they're identical. 2. It does what it says on the tin; how it works out in game, I don't know.
  4. You'll need to be more precise. "Doesn't work" as in it doesn't install? If so, I need a copy of your weidu.log, as it will probably be a compatibility problem with some other mod.
  5. Yes, it's in 35.16, and ought to work on BGEE as well as BG2EE. I've very occasionally managed to reproduce the bug where your provisions don't decrease on rest (mostly when I rest twice in very quick succession) but I can't get it to break reliably enough to try to fix it. I suspect it's just a glitch in the engine, unfortunately - inevitably this component is a bit of a hack, since it's adding functionality the core game didn't support using the UI as a workaround.
  6. That's a documentation error, not a bug - they got removed around beta 7 but I haven't updated the list of kits yet.
  7. Updated to v35.16, mostly to fix a crash bug with the Mind Flayer form in Shapechange and to avoid the UI error message if you use NPC Customization and Management on EET. Full changelog: Fixed yet more cosmetic issues with Dragonspear UI++. 'Improved NPC Customization and Management' should cope better with characters imported from one game into another (e.g. in EET or Endless BG). The spell tweak that makes Truesight remove blindness no longer adds multiple 'this removes blindness' messages to Truesight's description. The gaze attack granted by the Shapechange spell's Basilisk ability is now correctly restored each round. Fixed a nasty interaction between two spell tweaks which caused the Mind Flayer shapechange effect to crash the game. The spell tweak to Grease now correctly updates its description. 'NPC Customization and Management' should avoid Imoen-related UI glitches on EET now. The '+2' is now correctly stripped from Arrows of Fire if you use the 'make elemental arrows like BG2' tweak. Closed some logic loopholes in the provisions component.
  8. Noted, thanks - something not being reset, I guess.
  9. Thanks, will investigate. (Too late for beta 11 I'm afraid.)
  10. This bug is fixed in beta 11, now out. (The hotfix you give works fine too, though.)
  11. Version 11 is out. I think this may be the first time since ToF launched that I've managed to do a beta update because I've fixed a bunch of issues and made incremental progress, not because some specific critical issue needed attention. (Though there are still several UI fixes in this release, and one outstanding issue still to fix: escaping out of the ranger Favored Enemy screen breaks things, though fewer things than previously.) Full changelog: 'NPC Customization and Management' should avoid Imoen-related UI glitches on EET now. Fixed a library issue which caused kit installation to choke if a 3rd-party kit was missing a LUABBR entry. Fixed a library issue where dummy kits with no weapon entry could cause install failures (this was the weap_array_LATHANDER_X bug). Fixed an issue that could sometimes cause the Militant Wizards component to fail to install, depending what else you have installed. The proficiency system no longer breaks for unkitted sorcerers. Escaping out of the ranger Favored Enemy screen no longer breaks the UI (but please still don't do it; it shouldn't be possible at all but I can't immediately work out how to block it, so this is a temporary workaround.) Rakes of Sune are now more chivalrous and no longer get backstab. Chanthalas Ulbright has loosened up a bit and is now willing to talk to people who aren't followers of Tymora. 'Improved NPC Customization and Management' should cope better with characters imported from one game into another (e.g. in EET or Endless BG). Adjusted strength scores for joinable NPCs are now slightly higher. Finger of Destruction is now available only to evil monks. We now properly enforce the rule that you can only take one Elemental Immunity HLA. Favored of the Spirits now correctly has Spirit Form as a prerequisite. Paladin protection from evil no longer loses its animation. Inquisitors (who can't cast spells) can no longer take the Empowered Casting ability. Undead Hunter and Cavalier versions of Smite Evil now correctly do double damage against appropriate foes. The 'Smite Undead' HLA now bypasses magic resistance. The 'Death Field' HLA now has an icon and is treated correctly as a (L10) spell. The 'Dark Pact' HLA now correctly doubles the target undead's hit points. Fixed some cosmetic issues with the 'Smite Undead' HLA. Fixed some cosmetic issues with the description of the Bloodrager kit. Fixed some cosmetic issues with the layout of some mage HLA descriptions. Fixed various issues with Conjure Flesh Golem (most importantly, golems are no longer hostile to the summoner. Adamantine Body correctly grants Grandmaster proficiency with its fists. The spell tweak that makes Truesight remove blindness no longer adds multiple 'this removes blindness' messages to Truesight's description. The spell tweak to Grease now correctly updates its description. Fixed a nasty interaction between two spell tweaks which caused the Mind Flayer shapechange effect to crash the game. A bunch of HLA animations, including the ones for Malavon's Fury, were missing and have now been restored. The gaze attack granted by the Shapechange spell's Basilisk ability is now correctly restored each round. Shamans may take the Spirit Form HLA more than once. Fixed a missing icon for Abyssal Fury which was causing it to crash the game. When using 'Improved NPC Customization and Management', Minsc (hopefully) no longer complains about his hit points immediately on joining.
  12. Blocking the escape option from the ranger favored-enemy menu is proving trickier than I thought - I think it will have to wait till next time to do it properly. I've done a workaround that makes pressing ESC a bit less disastrous!
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