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Solaufein's Rescue - jastey's Solaufein NPC mod for BGII (Kerzenburgforum)


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#16 Kai of Candlekeep

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Posted 03 May 2018 - 07:27 AM

Is this a romance mod or more battle/tactics oriented?



#17 jastey

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Posted 03 May 2018 - 08:05 AM

It's a friendship mod, so the focus is on dialogues (but no romance). No tactics.



#18 jastey

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Posted 01 July 2018 - 11:44 AM

Update to v1.3. English version still not complete.

 

Changes:

-integrated proof-readings from Isewein (all files except c#solatra.tra)
-some more lines translated to English
-update to weidu 245



#19 MissBehave

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Posted 22 September 2018 - 05:59 PM

Is there ever a plan to turn this into a romance mod? *she says, nonchalantly* 



#20 jastey

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Posted 22 September 2018 - 09:35 PM

Not in the terms of "includes devoted intimacies", no. The topic can actually be discussed with him by the PC to a certain extent.

Solaufein only knows the frivolous and brutal ways of the drow, and he wasn't interested in any of this in the original game, so in my characterization he doesn't connect physical intimate actions to love. He does open his mind and heart, though, as a true friend. Which, in his eyes, is the real love (for him).



#21 Garrato

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Posted 26 September 2018 - 05:32 AM

Will this mod work together with another 7ht companion mod, like Djinni companion or Golem Construct, etc ?



#22 jastey

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Posted 26 September 2018 - 09:14 AM

It should.

One thing I noticed with 3 7th party members is that the party formation places them arbitrarily around the group if I click onto a new destination. The first is usually behind the last group member, but if it gets more they seem to be randomly placed farther away. EDIT: This was with three private projects all working like Solaufein, not Argent's mods.


Edited by jastey, 26 September 2018 - 09:28 AM.


#23 Garrato

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Posted 26 September 2018 - 12:14 PM

That good news, thanks. Will wait untill translation on english will complete, i cant read on deutsch, sadly.



#24 AliceInChains

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Posted 10 October 2018 - 10:56 AM

I could perhaps give it a try, although my German is somewhat rusty. Haven't really used it in years, but reading and listening definitely is better than writing and speaking. Still, I'd prefer playing through that part of the game first to get a better impression of, feeling for, the 'color' (or mood/tone) of the dialogues. 

 

If I were to install over an English installation of BG 2 EE, would the MOD still work and just give me some parts in German?



#25 jastey

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Posted 10 October 2018 - 11:24 AM

If I were to install over an English installation of BG 2 EE, would the MOD still work and just give me some parts in German?

Yes. The intro quest (drider chambers) is fully in English, but when he joins he will eventually make that soon start to talk German.


Edited by jastey, 10 October 2018 - 11:25 AM.


#26 AliceInChains

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Posted 11 October 2018 - 08:39 AM

Alright, I won't make any promises just yet as I really need to just start playing the bloody game again... Things used to be so much simpler back in the day. My very first play through ever was actually without sound as there wasn't enough space on the 1,2 GB HDD for a full install. And MODs didn't exist. Now I constantly interrupt playing to change/tweak/fix/modify whatever nitpick I come across and don't like.





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