Avenger Posted January 29, 2006 Author Share Posted January 29, 2006 The implemented features are visible in the other pinned thread. Right now the avatar graphics is being improved with rendered armour/weapon. Once that's done we will improve the various palette handling opcodes including palette colour animation (glow etc). In the near future i plan to implement saving throws. And probably spell casting. Link to comment
Guest likolio Posted February 3, 2006 Share Posted February 3, 2006 Sounds great. Keep the good work. Link to comment
Guest Guest Posted June 25, 2006 Share Posted June 25, 2006 I have only one question: when next relase for windows? Is this project stil alive? Link to comment
Avenger Posted June 25, 2006 Author Share Posted June 25, 2006 The cvs is updated daily, i have no idea when will be the next windows release. I want the next release to contain basic melee combat. (no projectiles, no magic). Once that's done, and the most glaring bugs are fixed, we'll make a windows binary release. Link to comment
EiriktheScald Posted January 2, 2007 Share Posted January 2, 2007 Does this mean I could possibly run the icewindale series on mac OS X using the windows files? Link to comment
Avenger Posted January 3, 2007 Author Share Posted January 3, 2007 Does this mean I could possibly run the icewindale series on mac OS X using the windows files? Sure, why not Link to comment
Guest Posted July 20, 2009 Share Posted July 20, 2009 welcome to THE PLACE bud.............looks like youre gonna jump right in and hang out with us. Hope you enjoy it. Link to comment
Guest Neirfane Posted February 27, 2011 Share Posted February 27, 2011 WOW! i've been playing these games since 1998, and i still play them a lot. Finding out about GEMRB has really got me excited. I dont' care if i get to play through iwd1 in using the iwd2 3rded rules, or with unhardcoded bg2 goodness like ranger/thieves, and proper monks, or, if we are really lucky psionics! woot! keep up the good work. you've got a fan here. Link to comment
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