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Syntax to change attributes?


Guest leech9

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Guest leech9

Okay I'm missing something simple, can't figure out how to change an NPC attributes.

Different examples of things i have tried:

Str=10 Dex=0

Str 10 Dex 0

10 0

Str10 Dex0

Strength 10 Dexterity 0

 

What is the correct way to type in the new attributes?

It always says, you fail at life :)

Thanks

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Guest Rosewod

I'm having a similar problem, only with the weapon proficiencies. I've tried every iteration I can think of to allocate Aerie with a sling, and I just can't get it. Apparantly I fail at life, many times over.

 

Help please?

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Guest Guesty

Whenever the stuff for proficiencies comes up, type the number in the far left column (107 I think for sling) and hit enter. Do it separately for each point. So if you had 2 points and wanted to use them both on sling you'd type 107 and hit enter and type 107 again and hit enter.

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Whenever the stuff for proficiencies comes up, type the number in the far left column (107 I think for sling) and hit enter. Do it separately for each point. So if you had 2 points and wanted to use them both on sling you'd type 107 and hit enter and type 107 again and hit enter.
The mod also uses the games current rules, and it will display them too, so if have say a cleric that is given two assignable weapon prof points, you are given the options that the proffs can be used to, it will then give the number that's currently assigned with, it will then give you the maximum amount that can be assigned to, and it will then show the name of the "proficiency"... if my memory serves; So it will show something like:

107 0 1 Slings

On one row, you can see from that that you currently have zero points assigned to the slings, then you insert "107" and push Enter and you are then given another point, but this time the line reads this:

107 1 1 Slings, which means that you have already spend 1 and can only spend 1 and so you'll fail at life if you think you can reinsert "107" and get 2 to the proff... Easy.

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