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Jarno Mikkola

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    Right next to the Ultra High Temperature manufacturing factory.
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    Making ass of himself, on a daily bases.

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  1. And if there's problem, post at the SHSfroum about it... it will get a reply. Or at least people would come and then have a recount of what you did and they could see if they can reproduce what ever problems come. Also, as it has been YEARS, there's likely no incompatibility problems... or someone would have mentioned SOMETHING.
  2. Now, I know you know the technicalities quite well... but I think you are kinda misleading here, cause the ToBEx should do most of the patching it does via .dll insertion, which makes it almost always better at patching a .exe than any other .exe patching. Well, yes, it needs to patch the .exe to take instructions from the other file, but that's so much besides the point... And to my knowledge, the BGT-weidu just patches the xp start value and some other aspectes of the file... I honestly have no idea. But it HAS always worked with the traditional ToBEx.. because you know, Ascension64 did both mods originally. EDIT: ouh, yes, it was to make the game be able to take 99+ songs in the songlists playable.
  3. Thing is, this is a single line ... or almost in a weidu's .tp2 file... so you would better be served if you ask it at the source, which is weidu's own forum at PPG... https://forums.pocketplane.net/index.php?board=44.0 But then again, judging pure on your ali...2da files --change-log's content, you don't know anything how the game works, it has 6 characters, most of them have a preset kit and so forth, and mostly you can use 1... making it almost idiotic to gram 50+ kits into the thing, and even then use a beta style mods, like say the Talents of Faerun.. so yes, this is your very own making.
  4. This was diagnosed in the discord to be a failure in the luabbr.2da -file containing unexpected characters, like *, ? or others that are featured in other kit mods, so it's feature coming from them, and apparently the safe guards of ToF are not fullproof ... to count for fools. Here's a link to the discussion between neuroghast and CamDawg: https://discord.com/channels/205226905870270466/205226905870270466/1235776715645517834
  5. I have no idea what you mean by that, Jarno. I mean, K4thos coded the EET to be able to convert dynamic data from one game to the other, so if you had installed the BG1EE compatible mod you could play it at the EET... but there was a possiibility to also make a conversion that works in BG1EE, and in EET be it installed before or after the EET's own install, among the BGT, Tutu and other compatible things. ... goes through his notes ... diggs the fire pit for a while and ... comes up with an irrelevant answer; Drizzt's Saga, the one that's converted to be installed onto the EET rather than the BG1EE, this: https://github.com/MattyGroove/DrizztSaga Yes, I understand that Roxanne in your mind did nothing good, but grow up.
  6. This is COMPLETELY backwards... The oBG1+TotSC needs to be the clean unmodified game... while the BG2 can be as moded as you like for the BGT-weidu to work in with. Aka, you install the (G3)BG2Fixpack into the BG2 folder before BGT-weidu. Then what comes to the BG1 type mods, you need to check if they are compatible wioth the BGT-weidu and if they are, you can install them onto the BG2 game onmes you have installed the BGT-weidu o n it. Mods like Unfinished Business for BG1, Northen Tales of the Swordcoast etrc... On the other hand, the EET was made to be able to import a modified BG1EE + SoD game with mods in it to the BG2EE game. Now thing is, that was relatively recently stepped so that any of those mods would work in the BG2EE game that had a EET installed on it. Depending on the mod and so forth of course. The EET compatibility thread is there; ... but understand that it's only between EET and each of the mods SEPARATELY from every other mod, in the same list.
  7. Well, I saw your discussion in the discord... and no, there's no need tro be sorry.. besides, the 1PP is not really meant for the EE game, as it's kinda included already in it, there are technicallities I won't go into, but I was assuming you would be using it to the oBG2(or in your case the bgt-weidu) game. As for the 1pp conflicting, it's very unlikely to change much other than the visuals..
  8. It's rather that the mods do/try_to_do the very samething and there will not be any game crashing bugs... Now that doesn't mean that if you are very particular about arts consistency, that there could be a small amount of "bugs" cause one mods changes might undo what the other mod does, and so you might end up with a wrong looking helmet in the avatar vs the paperdoll. And the only way that, that could crash the game is that, you insist doing so yourself... because of the bold text, above. Also, yes, this could be viewed as the new Megamod help forum... now, we just need to persuade the SHSforums and G3's admins to unite the forums, as they have the same host. Ouh, but how would we do that, cause they are the same people.. hmm. And yes, most of the forums times are over as we today have the discord -thing. Now yes, this is more permanent form of that, but who will choose to search these, when it's done via the very same thing as googles search... whatever.
  9. Meaning it's made with a "creative AI". Now, I am not for or against it(or I would rather lie to "be neutral"), but just that people should be informed. So it could be a separate component, or so that it provides option to use 1) the text, or 2) text + narative .. if creativity is to be taken into account.
  10. Or you could attach the file as a .zip archive ... cause making it into a .zip cuts the size by about 20 fold. Try it.
  11. Very much: https://pasteboard.co/QlSxb5QRVXz8.jpg And here's what Near Infinity will show of it: https://pasteboard.co/QDklVGeCJYSf.jpg
  12. Are you editing the effects of the creature in Near Infinity or their "proficiency" ... as the later ones are in the game technically, but the BG2 game has ALWAYS used the effect system as it's actual proficiency'es.
  13. To give the best asnwer, we need to see the content of the weidu.log your game folder has, just open the file with Notepad and copy paste the text to a post.
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