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Area link entries


Yacomo

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Hello,

 

I have a minor correction to area link entries. Current description for flags at offset 0x28 is 'flags related to tavel time'. It should rather be 'entry point in target area' instead. The flag is only taken into account if the name of the entry point in the area link is empty. If this is the case, semantics of the flag are as follows:

0x01 - move to northern side of target area

0x02 - move to eastern side of target area

0x04 - move to southern side of target area

0x08 - move to western side of target area

If you use this mechanism, the game engine will simply center your character at the appropriate side of the target area.

 

Regards,

 

Yacomo

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Thanks for this valuable info.

Do you have any idea, why the game crashes if this field is set to 0.

Even if i supply an entrance name.

Apparently this field is used for more than just providing a backup solution for the entry zone.

It should affect pathfinding on the worldmap somehow.

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Thanks for this valuable info.

Do you have any idea, why the game crashes if this field is set to 0.

Even if i supply an entrance name.

Apparently this field is used for more than just providing a backup solution for the entry zone.

It should affect pathfinding on the worldmap somehow.

Unfortunately no. Your guess here is as good as mine. However, I 'think' that the pathfinding is done using the information stored in the are file, so Smoketest is probably right.

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