Guest billy3 Posted July 10, 2005 Share Posted July 10, 2005 Hi, I wanted to change my weapon profs to let my kensai use bows. Is there a way to do so (i.e. using a 2da file) without having to list out all proficiencies for all classes in that file? Thanks! Link to comment
Idobek Posted July 11, 2005 Share Posted July 11, 2005 To let kensai use bows you'd have to change the usability flags all the bow item files. The WeiDU TP2 code would be something like this: COPY_EXISTING_REGEXP GLOB ~.+\.itm$~ ~override~ PATCH_IF (SOURCE_SIZE >= 0x72) THEN BEGIN // protects against invalid files READ_SHORT 0x1c "type" READ_BYTE 0x2f "kensai" PATCH_IF (type = 15) BEGIN // if item type is bow WRITE_BYTE 0x2f (kensai BAND 0b11111101) END END BUT_ONLY_IF_IT_CHANGES Don't take the code as gospel, I haven't tested it and I haven't done this stuff in a while. Link to comment
Idobek Posted July 11, 2005 Share Posted July 11, 2005 I forgot, you also have to change weapprof.2da. The following should give kensai the ability to place 5 stars in longbows and shortbows: COPY_EXISTING ~weapprof.2da~ ~override~ SET_2DA_ENTRY 27 32 1 ~5~ SET_2DA_ENTRY 28 32 1 ~5~ Again, check this. Link to comment
Guest billy3 Posted July 11, 2005 Share Posted July 11, 2005 Thanks! Looks like I'll get to learn some WeiDu I'll play around with this a bit. Again, thanks Link to comment
Idobek Posted July 11, 2005 Share Posted July 11, 2005 Looks like I'll get to learn some WeiDu <{POST_SNAPBACK}> Adding knocking up a tp2 with those pieces of code shouldn't be too hard (look at any existing mod for an example of how to do this). If you have any trouble, or the code I gave doesn't actually work, just ask for more help. I'll try to remember to test what I've posted later today--I'll post corrections if I find anything wrong. Link to comment
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