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Jaesun

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  1. I'm currently playing the first Baldur's Gate via BGT and I am REALLY enjoying this so far. One suggestion for your next version would be Class Specific randomization For example it was very odd to find a Long sword and an Axe on Bassilus after killing him. He should have had a class specific weapons (such as a hammer). Also I don't know how NPC's work, but don't they also have proficiency with certain weapons? Would be nice if the randomizer gave them proficiency specific weapons.
  2. Thanks for the tip! Sorry about the post.
  3. I am currently having a problem with the Gorf and Mazzy battle. They get into the ring, mazzy fights him till he in unconscious. Gorf finally wakes up and Mazzy continues to knock him unconscious. This even happens if I buy the potion or not. It seems the combat is not resolving. I am using only your fix pack and your tweak pack. Can anyone help?
  4. Ahh damn. I was hoping this would just be an easy and quick thing for you to code. But apparently it is not. Totally understand. Thanks for the responce!
  5. Sorry if this was already answered, but will there be a non tutu/BGT version of this? The plain old BG with ToTSC. I did play this mod for a bit a while back, and it was great! However TUTU changes too much of BG1 for my tatstes. Just curious, as I'm itching to re-play BG again. Anyways thanks again for all your GREAT MODS you all have done! Enjoyed them greatly.
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