ZFR Posted March 26, 2013 Share Posted March 26, 2013 Hi, Some time ago, I started this topic about Tulbor missing. I unistalled BGQE, installed it again, and the problem was solved. Now after more than one year (I was playing on and off with breaks in between), while looking at another mod that wasn't working, I accidentally discovered what caused this problem. I'm sharing it in case by some chance someone else has this problem too. The culprit was Dark Side of the Sword Coast. Basically that mod has some area scripts that are appended using EXTEND_BOTTOM, but also has some area scipts that are simply compiled into override. Among the scripts that are compiled are: _AR3357 - Red Sheaf Inn where Tulbor should appear _AR4300 - North Nashkel Road where the half orc first appears. Which means that if you install DSotSC after BGQE, these 2 quests will become unfinishable. To solve this either simply make sure you install BGQE after DSotSC. Or if you're familiar with TP2, edit the DSotSC TP2 file and make sure all are scripts are appended rather than compiled (I can't see how this could be harmful, but not having much experience with modding, I can't say whether this won't have any negative effects on the DSotSC mod. Perhaps one of the modders can tell my why would COMPILE be used on area scripts instead of EXTEND_BOTTOM on all of them?) Edited to change title - jastey Link to comment
jastey Posted March 26, 2013 Share Posted March 26, 2013 Thank you very much for this information! Would you please give the version of DSotSC you are using (or post your weidu.log)? Link to comment
ZFR Posted March 26, 2013 Author Share Posted March 26, 2013 Using version 1.03 ~SETUP-DS.TP2~ #0 #0 // Darkside of the Sword Coast for Baldur's Gate (Tales of the Sword Coast) Version 1.03 However, the latest version 1.04 seems to have this problem too. Here is the related code: // Area Scripts COMPILE ~ds/areabaf/ar3301.baf~ COMPILE ~ds/areabaf/ar3307.baf~ COMPILE ~ds/areabaf/ar3357.baf~ COMPILE ~ds/areabaf/ar3402.baf~ COMPILE ~ds/areabaf/ar3502.baf~ COMPILE ~ds/areabaf/ar3700.baf~ COMPILE ~ds/areabaf/ar4300.baf~ COMPILE ~ds/areabaf/ar4801.baf~ COMPILE ~ds/areabaf/ar4804.baf~ COMPILE ~ds/areabaf/ar5300.baf~ COMPILE ~ds/areabaf/ar5403.baf~ COMPILE ~ds/areabaf/ar5500.baf~ COMPILE ~ds/areabaf/arc001.baf~ COMPILE ~ds/areabaf/arc009.baf~ COMPILE ~ds/areabaf/arc010.baf~ COMPILE ~ds/areabaf/arc011.baf~ COMPILE ~ds/areabaf/arc012.baf~ COMPILE ~ds/areabaf/arc013.baf~ COMPILE ~ds/areabaf/arc014.baf~ COMPILE ~ds/areabaf/arc015.baf~ // Creature Scripts COMPILE ~ds/crebaf~ //Snips EXTEND_BOTTOM ~ar1800.bcs~ ~ds/snips/ar1800.baf~ EXTEND_BOTTOM ~ar2300.bcs~ ~ds/snips/ar2300.baf~ EXTEND_BOTTOM ~ar2700.bcs~ ~ds/snips/ar2700.baf~ EXTEND_BOTTOM ~ar3300.bcs~ ~ds/snips/ar3300.baf~ EXTEND_BOTTOM ~ar3304.bcs~ ~ds/snips/ar3304.baf~ EXTEND_BOTTOM ~ar4800.bcs~ ~ds/snips/ar4800.baf~ Downloaded from here http://darksideoftheswordcoast.net/ Link to comment
jastey Posted July 20, 2013 Share Posted July 20, 2013 This is for the BG1 version of DSotSC. Please install BGQE after this mod for compatibility reasons. Thank you again for pointing this out! Link to comment
CamDawg Posted July 20, 2013 Share Posted July 20, 2013 Or if you're familiar with TP2, edit the DSotSC TP2 file and make sure all are scripts are appended rather than compiled (I can't see how this could be harmful, but not having much experience with modding, I can't say whether this won't have any negative effects on the DSotSC mod. Perhaps one of the modders can tell my why would COMPILE be used on area scripts instead of EXTEND_BOTTOM on all of them?) In the olden days, EXTEND_BOTTOM/TOP would fail if the targeted script didn't exist, causing the mod install to crap out. EXTEND was updated to behave as COMPILE in the absence of the target script. DSotSC is just showing its age here--swapping those COMPILEs for EXTENDs would harm nothing from DSotSC's end. Link to comment
jastey Posted July 20, 2013 Share Posted July 20, 2013 Thank you, I posted a notice in the BG1 DSotSC forum. Link to comment
CoM_Solaufein Posted September 30, 2013 Share Posted September 30, 2013 I just fixed this in Version 1.05. Sorry for the delay. Link to comment
jastey Posted September 30, 2013 Share Posted September 30, 2013 Thank you very much! Link to comment
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