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Beta testing results for "Alternatives" v 0.2


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Probably harmless errors at installation:

WeiDU v 21000 Log

C:\Game\BG2 - Beta Testing\setup-alternatives.exe
[./CHITIN.KEY] loaded, 590551 bytes
[./CHITIN.KEY] 182 BIFFs, 41793 resources
[dialog.tlk] loaded, 8710041 bytes
[dialog.tlk] 74130 string entries
[./Autorun.ini] loaded, 1452 bytes
[./baldur.ini] loaded, 2253 bytes
Possible HD/CD Path: [C:\Game\BG2 - Beta Testing\]
Possible HD/CD Path: [C:\Game\BGII - SoA\English\]
Possible HD/CD Path: [C:\Game\BGII - SoA\CD1\]
Possible HD/CD Path: [C:\Game\BGII - SoA\English\]
Possible HD/CD Path: [C:\Game\BGII - SoA\CD3\]
Possible HD/CD Path: [C:\Game\BGII - SoA\English\]
Possible HD/CD Path: [C:\Game\BGII - SoA\CD4\]
Possible HD/CD Path: [C:\Game\BGII - SoA\CD2\]
Possible HD/CD Path: [C:\Game\BGII - SoA\CD5\]
[./Keymap.ini] loaded, 5615 bytes
[./Mplaynow.ini] loaded, 230 bytes
[C:\Game\BG2 - Beta Testing\setup-alternatives.exe] Using scripting style "BG2"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
Using Language [English]
[English] has 1 top-level TRA files
[alternatives/english/setup-alternatives.tra] has 8 translation strings

Would you like to display the readme? [Y]es [N]o
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  1 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 114 Installed 

Install Component [Alternatives]?
[i]nstall, or [N]ot Install or [Q]uit? 
Installing [Alternatives]
Appending to files ...
[./override/STATE.IDS] loaded, 1581 bytes
Appending [0x80101FEF CD_STATE_NOTVALID...] to [sTATE.IDS] because it does NOT contain [CD_STATE_NOTVALID]
override/STATE.IDS copied to alternatives/backup/0/STATE.IDS, 1581 bytes
Appended text to [sTATE.IDS]
Extending game scripts ...
[alternatives/script/b!ar1000.baf] loaded, 1670 bytes
[./override/TRIGGER.IDS] loaded, 7905 bytes
[./override/OBJECT.IDS] loaded, 1735 bytes
[./override/ACTION.IDS] loaded, 13104 bytes
[./override/AR1000.BCS] loaded, 6069 bytes
override/ar1000.bcs copied to alternatives/backup/0/ar1000.bcs, 6069 bytes
Extended script [ar1000.bcs] with [alternatives/script/b!ar1000.baf]
Extending game scripts ...
[alternatives/script/b!baldur.baf] loaded, 427 bytes
[./override/AREATYPE.IDS] loaded, 181 bytes
[./override/BALDUR.BCS] loaded, 95957 bytes
override/baldur.bcs copied to alternatives/backup/0/baldur.bcs, 95957 bytes
Extended script [baldur.bcs] with [alternatives/script/b!baldur.baf]
Extending game scripts ...
[alternatives/script/b!ar0511.baf] loaded, 610 bytes
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/SCRIPTS.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/SCRIPTS.BIF]
[C:\Game\BG2 - Beta Testing\/DATA/SCRIPTS.BIF] 6510702 bytes, 2826 files, 0 tilesets
Extended script [ar0511.bcs] with [alternatives/script/b!ar0511.baf]
Extending game scripts ...
[alternatives/script/b!ar0300.baf] loaded, 344 bytes
[./override/AR0300.BCS] loaded, 18848 bytes
override/ar0300.bcs copied to alternatives/backup/0/ar0300.bcs, 18848 bytes
Extended script [ar0300.bcs] with [alternatives/script/b!ar0300.baf]
Extending game scripts ...
[alternatives/script/b!ar0801.baf] loaded, 1325 bytes
[./override/AR0801.BCS] loaded, 8812 bytes
override/ar0801.bcs copied to alternatives/backup/0/ar0801.bcs, 8812 bytes
Extended script [ar0801.bcs] with [alternatives/script/b!ar0801.baf]
Extending game scripts ...
[alternatives/script/b!bdfgt1.baf] loaded, 303 bytes
Extended script [bodfgt01.bcs] with [alternatives/script/b!bdfgt1.baf]
Extending game scripts ...
[alternatives/script/b!ar0803.baf] loaded, 729 bytes
Extended script [ar0803.bcs] with [alternatives/script/b!ar0803.baf]
Copying and patching 1 file ...
[./override/AR0800.bcs] loaded, 8363 bytes
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DEFAULT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/DEFAULT.BIF]
[C:\Game\BG2 - Beta Testing\/DATA/DEFAULT.BIF] 5847739 bytes, 444 files, 0 tilesets
override/AR0800.bcs copied to alternatives/backup/0/AR0800.bcs, 8363 bytes
Copied [AR0800.bcs] to [override/AR0800.bcs]
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/CREATURE.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/CREATURE.BIF]
[C:\Game\BG2 - Beta Testing\/DATA/CREATURE.BIF] 4197084 bytes, 3194 files, 0 tilesets
Copied [habrega.cre] to [override/b!brega.cre]
Copying and patching 1 file ...
[./override/hprelate.cre] loaded, 1156 bytes
Copied [hprelate.cre] to [override/b!prelat.cre]
Copying and patching 1 file ...
Copied [madeen.cre] to [override/b!altmsg.cre]
Copying and patching 1 file ...
Copied [irlana.cre] to [override/b!aster]
Copying and patching 1 file ...
Copied [irlana.cre] to [override/b!aster2]
Copying and patching 1 file ...
Copied [amng2.cre] to [override/b!stdoor.cre]
Copying and patching 1 file ...
Copied [arnfgt06.cre] to [override/b!zahl.cre]
Compiling 1 dialogue file ...
[./override/KIT.IDS] loaded, 1238 bytes
[./override/SPELL.IDS] loaded, 24043 bytes
[./override/STATE.IDS] loaded, 1611 bytes
[./override/STATS.IDS] loaded, 4161 bytes
Processing 1 dialogues/scripts ...
Adding B!BREGA to internal list of available DLGs
Adding B!PRELAT to internal list of available DLGs
Adding B!ALTMSG to internal list of available DLGs
Adding B!ASTER to internal list of available DLGs
Adding B!STDOOR to internal list of available DLGs
Adding B!ZAHL to internal list of available DLGs
Adding B!ASTER2 to internal list of available DLGs
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DIALOG.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/DIALOG.BIF]
[C:\Game\BG2 - Beta Testing\/DATA/DIALOG.BIF] 4557664 bytes, 2729 files, 0 tilesets
[bODHI.DLG] loaded
[GAELAN.DLG] loaded
[./override/VICONIJ.DLG] loaded, 24006 bytes
[VICONIJ.DLG] loaded
[./override/KORGANJ.DLG] loaded, 32817 bytes
[KORGANJ.DLG] loaded
[./override/ANOMENJ.DLG] loaded, 42803 bytes
[ANOMENJ.DLG] loaded
[bODHI2.DLG] loaded
[PPSAEM.DLG] loaded
[./override/PPSIME.DLG] loaded, 3025 bytes
[PPSIME.DLG] loaded
[./override/YOSHJ.DLG] loaded, 19665 bytes
[YOSHJ.DLG] loaded
[./override/JANJ.DLG] loaded, 23409 bytes
[JANJ.DLG] loaded
[./override/NALIAJ.DLG] loaded, 53604 bytes
[NALIAJ.DLG] loaded
[VVTANOV.DLG] loaded
[./override/HPRELATE.DLG] loaded, 8407 bytes
[HPRELATE.DLG] loaded
[KORGANJ.DLG] saved	228 states, 343 trans, 15 strig, 139 ttrig, 35 actions
override/KORGANJ.dlg copied to alternatives/backup/0/KORGANJ.dlg, 32817 bytes
[b!STDOOR.DLG] saved	3 states, 4 trans, 3 strig, 2 ttrig, 2 actions
[PPSIME.DLG] saved	23 states, 36 trans, 4 strig, 10 ttrig, 14 actions
override/PPSIME.dlg copied to alternatives/backup/0/PPSIME.dlg, 3025 bytes
[HPRELATE.DLG] saved	69 states, 119 trans, 15 strig, 34 ttrig, 14 actions
override/HPRELATE.dlg copied to alternatives/backup/0/HPRELATE.dlg, 8407 bytes
[b!ZAHL.DLG] saved	4 states, 4 trans, 3 strig, 0 ttrig, 3 actions
[NALIAJ.DLG] saved	322 states, 511 trans, 21 strig, 128 ttrig, 86 actions
override/NALIAJ.dlg copied to alternatives/backup/0/NALIAJ.dlg, 53604 bytes
[JANJ.DLG] saved	189 states, 286 trans, 4 strig, 108 ttrig, 13 actions
override/JANJ.dlg copied to alternatives/backup/0/JANJ.dlg, 23409 bytes
[PPSAEM.DLG] saved	74 states, 113 trans, 8 strig, 28 ttrig, 37 actions
[bODHI2.DLG] saved	32 states, 65 trans, 2 strig, 14 ttrig, 17 actions
[GAELAN.DLG] saved	92 states, 194 trans, 11 strig, 48 ttrig, 30 actions
[bODHI.DLG] saved	136 states, 260 trans, 17 strig, 66 ttrig, 55 actions
[b!BREGA.DLG] saved	16 states, 28 trans, 1 strig, 12 ttrig, 2 actions
[VVTANOV.DLG] saved	9 states, 16 trans, 1 strig, 7 ttrig, 4 actions
[VICONIJ.DLG] saved	190 states, 272 trans, 5 strig, 92 ttrig, 23 actions
override/VICONIJ.dlg copied to alternatives/backup/0/VICONIJ.dlg, 24006 bytes
[b!PRELAT.DLG] saved	14 states, 23 trans, 0 strig, 9 ttrig, 0 actions
[ANOMENJ.DLG] saved	318 states, 487 trans, 16 strig, 172 ttrig, 71 actions
override/ANOMENJ.dlg copied to alternatives/backup/0/ANOMENJ.dlg, 42803 bytes
[b!ASTER2.DLG] saved	8 states, 8 trans, 1 strig, 0 ttrig, 1 actions
[b!ASTER.DLG] saved	98 states, 181 trans, 7 strig, 18 ttrig, 29 actions
[YOSHJ.DLG] saved	152 states, 220 trans, 5 strig, 68 ttrig, 8 actions
override/YOSHJ.dlg copied to alternatives/backup/0/YOSHJ.dlg, 19665 bytes
[b!ALTMSG.DLG] saved	6 states, 10 trans, 1 strig, 0 ttrig, 4 actions
Compiling 1 script ...
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/25DEFLT.BIF]
BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/25DEFLT.BIF]
[C:\Game\BG2 - Beta Testing\/DATA/25DEFLT.BIF] 2818187 bytes, 160 files, 0 tilesets

[alternatives/script/b!bregas.baf] PARSE ERROR at line 9 column 16-28
Near Text: )
[shout] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 17 column 16-28
Near Text: )
[shout] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 22 column 8-29
Near Text: )
[Heard] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 27 column 16-28
Near Text: )
[shout] argument [HELP57] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 33 column 8-29
Near Text: )
[Heard] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 41 column 8-29
Near Text: )
[Heard] argument [HELP57] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 49 column 8-29
Near Text: )
[Heard] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!bregas.baf] PARSE ERROR at line 59 column 8-29
Near Text: )
[Heard] argument [HELP57] not found in [sHOUTIDS.IDS]
Processing 1 dialogues/scripts ...
Compiling 1 script ...

[alternatives/script/b!prelas.baf] PARSE ERROR at line 9 column 16-28
Near Text: )
[shout] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 17 column 16-28
Near Text: )
[shout] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 22 column 8-29
Near Text: )
[Heard] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 27 column 16-28
Near Text: )
[shout] argument [HELP57] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 33 column 8-29
Near Text: )
[Heard] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 41 column 8-29
Near Text: )
[Heard] argument [HELP57] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 49 column 8-29
Near Text: )
[Heard] argument [HELPME] not found in [sHOUTIDS.IDS]

[alternatives/script/b!prelas.baf] PARSE ERROR at line 59 column 8-29
Near Text: )
[Heard] argument [HELP57] not found in [sHOUTIDS.IDS]
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Compiling 1 script ...
Processing 1 dialogues/scripts ...
Copying 1 file ...
[alternatives/items/c#aj4x.itm] loaded, 114 bytes
Copied [alternatives/items/c#aj4x.itm] to [override/c#aj4x.itm]
Copying 1 file ...
[alternatives/items/c#aj4y.itm] loaded, 170 bytes
Copied [alternatives/items/c#aj4y.itm] to [override/c#4y.itm]
Compiling 1 dialogue file ...
[alternatives/english/item.TRA] has 16 translation strings
Processing 1 dialogues/scripts ...
[TALMISS.DLG] loaded
[DAWNMAS.DLG] loaded
[./override/MAEVAR.DLG] loaded, 7073 bytes
[MAEVAR.DLG] loaded
[DAWNMAS.DLG] saved	6 states, 9 trans, 1 strig, 1 ttrig, 2 actions
[MAEVAR.DLG] saved	49 states, 82 trans, 13 strig, 19 ttrig, 28 actions
override/MAEVAR.dlg copied to alternatives/backup/0/MAEVAR.dlg, 7073 bytes
[TALMISS.DLG] saved	7 states, 11 trans, 2 strig, 1 ttrig, 2 actions


Saving This Log:
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  1 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed 
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 114 Installed 
ALTERNATIVES/SETUP-ALTERNATIVES.TP2  0  0 Installed ~Alternatives~
[bg2fixpack/english/setup.tra] has 101 translation strings
[alternatives/english/setup-alternatives.tra] has 8 translation strings
25588 characters, 283 entries added to DIALOG.TLK
[dialog.tlk] created, 74413 string entries

SUCCESSFULLY INSTALLED      Alternatives

	WeiDU Timings
load TLK                        -0.000
READ_*                           0.000
DEFINE_PATCH_MACRO               0.000
resolve labels                   0.000
DEFINE_ACTION_MACRO              0.000
find local string                0.000
PATCH_IF                         0.000
BUT_ONLY                         0.000
INCLUDE                          0.001
strings to add                   0.001
adding translation strings       0.001
OUTER_INNER_PATCH                0.001
resolve strings                  0.003
Parsing TPA files                0.007
eval_pe                          0.008
unmarshal BIFF                   0.010
parsing .ids files               0.012
parsing .log files               0.013
unmarshal DLG                    0.020
parsing .tra files               0.033
marshal DLG                      0.033
APPEND                           0.044
unmarshal KEY                    0.049
parsing .bcs files               0.052
marshal BCS                      0.052
COMPILE                          0.061
parsing .d files                 0.078
add strings to TLK               0.080
EXTEND_BOTTOM                    0.103
process .D files                 0.127
marshal and save TLK             0.130
saving files                     0.132
unmarshal TLK                    0.132
process_patch2                   0.194
COPY                             0.210
EXTEND_TOP                       0.249
parsing .baf files               0.437
Parsing TP2 files                0.559
loading files                    4.607
stuff not covered elsewhere     56.534
TOTAL                           63.973

 

 

Otherwise, I can't run my duped install, even if I don't use my .iso...

 

Icen

Link to comment

If you're talking about the SHOUT errors, yeah, they're harmless.

 

For some reason, I decided that creatures that exist only in a cutscene needed shout scripts. They're spawned at the beginning of the cutscene and destroyed at the end of it, so they don't.

 

So carry on.

Link to comment
If you're talking about the SHOUT errors, yeah, they're harmless.
If you do keep any in your scripts, just add a few lines to the start of your TP2.

ACTION_IF NOT_FILE_EXISTS_IN_GAME ~shoutids.ids~ THEN BEGIN //Doesn't exist in SoA
 COPY ~mymod/lib/shoutids.ids~ ~override~ //But works there if exported from ToB
END
APPEND ~shoutids.ids~ ~57 HELP57~ UNLESS ~^57~
APPEND ~shoutids.ids~ ~99 HELPME~ UNLESS ~^99~
APPEND ~shoutids.ids~ ~124 ASSIST~ UNLESS ~^124~

And any other entries you're referencing that might not exist.

Link to comment

Two observations, so far.

 

I managed to spell Prelate Wessalen's name wrong, and the bridge I chose for the conversation that gets the ball rolling is already occupied. I need to pick a different spot, or move the two figures that are already on teh bridge. It's probably more aesthetic to move the other figures, since the place is perfect for the conversation, and the other two are just scenery "Shall we snub them, do you think?" NPCs.

Link to comment

And the first game breaker.

 

I stuck this at the end of a CHAIN, forgetting that the owner of the cutscene was the last speaker. Doing a DestroySelf() on the owner of the cutscene means that it won't ever end.

 

DO ~StartCutSceneMode()
FadeToColor([20.0],0)
Wait(1)
ActionOverride("b!prelat",DestroySelf()) 
DestroySelf()
FadeFromColor([20.0],0)
Wait(1)
EndCutSceneMode()~

 

I'll send out fixed version tonight. In the meantime, avoid going to the government district after hearing from Valen and Brus.

Link to comment

OK, I'll be sending out the link to the second version momentarily.

 

I got about half-way through the first task before I had to stop. The door guard doesn't turn hostile, but I can work on that later. For now, it looks like the first part, at least, is definitely working. :crazyeyes:

Link to comment

******SPOILERS*********

 

Renal and company don't spawn upstairs. Not game breaking, since there's no check for it, but it does reduce the challenge too much. The next version will have him spawn with a bunch of goons, but they'll be hostile.

 

Must also see whether Gaelan (and the storekeeper upstairs) and the guys in Mae Var's are hostile.

Link to comment

For the future... I would like to know if you could say if there was a definite safe back up point from which to restart the mod... after uninstalling the old and install the new point... Would it be just before the escape from the 1st Irenicus dungeon, just before the chapter 2 change... or some other place?

Link to comment

The mod starts the first time you go to the Government District after Valen and Brus appear (after you have 15000 gold). So if you save after you hear from Valen and Brus, but before you go to the Government District, you'll be fine.

Link to comment

If you leave the building by way of the secret exit near Haz and then come back in through the front door, you enter AR0305, not AR0327.

 

I'll see what I can do about fixing this, but in the meantime, plan on completing that leg of the quest in one go. I won't have a chance to get this part sorted out until next week, unfortunately.

 

Edit: OK, I found the script block I need to add to AR0300.bcs. Isn't hard to fix. I can do it as a hotfix to avoid having to reinstall, if it's easier.

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Booter uses Inspector Brega's soundset, and he dies with "Just - justice will be served!" dying on his lips. That's just not right.
Just for the damage and dying clips. He uses a generic dwarf soundset for the rest (though he's a gnome, technically). I guess they thought they could get away with it since the clips are all vaguely Scottish. You could probably patch in dwarf05/06.wav if you wanted it to be marginally less obnoxious.
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