berelinde Posted May 27, 2009 Share Posted May 27, 2009 Just a temporary loacation. Will move once things get set up. Link to comment
Icendoan Posted May 27, 2009 Share Posted May 27, 2009 Probably harmless errors at installation: WeiDU v 21000 Log C:\Game\BG2 - Beta Testing\setup-alternatives.exe [./CHITIN.KEY] loaded, 590551 bytes [./CHITIN.KEY] 182 BIFFs, 41793 resources [dialog.tlk] loaded, 8710041 bytes [dialog.tlk] 74130 string entries [./Autorun.ini] loaded, 1452 bytes [./baldur.ini] loaded, 2253 bytes Possible HD/CD Path: [C:\Game\BG2 - Beta Testing\] Possible HD/CD Path: [C:\Game\BGII - SoA\English\] Possible HD/CD Path: [C:\Game\BGII - SoA\CD1\] Possible HD/CD Path: [C:\Game\BGII - SoA\English\] Possible HD/CD Path: [C:\Game\BGII - SoA\CD3\] Possible HD/CD Path: [C:\Game\BGII - SoA\English\] Possible HD/CD Path: [C:\Game\BGII - SoA\CD4\] Possible HD/CD Path: [C:\Game\BGII - SoA\CD2\] Possible HD/CD Path: [C:\Game\BGII - SoA\CD5\] [./Keymap.ini] loaded, 5615 bytes [./Mplaynow.ini] loaded, 230 bytes [C:\Game\BG2 - Beta Testing\setup-alternatives.exe] Using scripting style "BG2" [dialog.tlk] claims to be writeable. [dialog.tlk] claims to be a regular file. Using Language [English] [English] has 1 top-level TRA files [alternatives/english/setup-alternatives.tra] has 8 translation strings Would you like to display the readme? [Y]es [N]o BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 0 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 1 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 100 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 101 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 102 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 103 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 104 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 106 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 107 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 109 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 110 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 111 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 112 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 113 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 114 Installed Install Component [Alternatives]? [i]nstall, or [N]ot Install or [Q]uit? Installing [Alternatives] Appending to files ... [./override/STATE.IDS] loaded, 1581 bytes Appending [0x80101FEF CD_STATE_NOTVALID...] to [sTATE.IDS] because it does NOT contain [CD_STATE_NOTVALID] override/STATE.IDS copied to alternatives/backup/0/STATE.IDS, 1581 bytes Appended text to [sTATE.IDS] Extending game scripts ... [alternatives/script/b!ar1000.baf] loaded, 1670 bytes [./override/TRIGGER.IDS] loaded, 7905 bytes [./override/OBJECT.IDS] loaded, 1735 bytes [./override/ACTION.IDS] loaded, 13104 bytes [./override/AR1000.BCS] loaded, 6069 bytes override/ar1000.bcs copied to alternatives/backup/0/ar1000.bcs, 6069 bytes Extended script [ar1000.bcs] with [alternatives/script/b!ar1000.baf] Extending game scripts ... [alternatives/script/b!baldur.baf] loaded, 427 bytes [./override/AREATYPE.IDS] loaded, 181 bytes [./override/BALDUR.BCS] loaded, 95957 bytes override/baldur.bcs copied to alternatives/backup/0/baldur.bcs, 95957 bytes Extended script [baldur.bcs] with [alternatives/script/b!baldur.baf] Extending game scripts ... [alternatives/script/b!ar0511.baf] loaded, 610 bytes BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/SCRIPTS.BIF] BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/SCRIPTS.BIF] [C:\Game\BG2 - Beta Testing\/DATA/SCRIPTS.BIF] 6510702 bytes, 2826 files, 0 tilesets Extended script [ar0511.bcs] with [alternatives/script/b!ar0511.baf] Extending game scripts ... [alternatives/script/b!ar0300.baf] loaded, 344 bytes [./override/AR0300.BCS] loaded, 18848 bytes override/ar0300.bcs copied to alternatives/backup/0/ar0300.bcs, 18848 bytes Extended script [ar0300.bcs] with [alternatives/script/b!ar0300.baf] Extending game scripts ... [alternatives/script/b!ar0801.baf] loaded, 1325 bytes [./override/AR0801.BCS] loaded, 8812 bytes override/ar0801.bcs copied to alternatives/backup/0/ar0801.bcs, 8812 bytes Extended script [ar0801.bcs] with [alternatives/script/b!ar0801.baf] Extending game scripts ... [alternatives/script/b!bdfgt1.baf] loaded, 303 bytes Extended script [bodfgt01.bcs] with [alternatives/script/b!bdfgt1.baf] Extending game scripts ... [alternatives/script/b!ar0803.baf] loaded, 729 bytes Extended script [ar0803.bcs] with [alternatives/script/b!ar0803.baf] Copying and patching 1 file ... [./override/AR0800.bcs] loaded, 8363 bytes BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DEFAULT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/DEFAULT.BIF] [C:\Game\BG2 - Beta Testing\/DATA/DEFAULT.BIF] 5847739 bytes, 444 files, 0 tilesets override/AR0800.bcs copied to alternatives/backup/0/AR0800.bcs, 8363 bytes Copied [AR0800.bcs] to [override/AR0800.bcs] Copying and patching 1 file ... BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/CREATURE.BIF] BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/CREATURE.BIF] [C:\Game\BG2 - Beta Testing\/DATA/CREATURE.BIF] 4197084 bytes, 3194 files, 0 tilesets Copied [habrega.cre] to [override/b!brega.cre] Copying and patching 1 file ... [./override/hprelate.cre] loaded, 1156 bytes Copied [hprelate.cre] to [override/b!prelat.cre] Copying and patching 1 file ... Copied [madeen.cre] to [override/b!altmsg.cre] Copying and patching 1 file ... Copied [irlana.cre] to [override/b!aster] Copying and patching 1 file ... Copied [irlana.cre] to [override/b!aster2] Copying and patching 1 file ... Copied [amng2.cre] to [override/b!stdoor.cre] Copying and patching 1 file ... Copied [arnfgt06.cre] to [override/b!zahl.cre] Compiling 1 dialogue file ... [./override/KIT.IDS] loaded, 1238 bytes [./override/SPELL.IDS] loaded, 24043 bytes [./override/STATE.IDS] loaded, 1611 bytes [./override/STATS.IDS] loaded, 4161 bytes Processing 1 dialogues/scripts ... Adding B!BREGA to internal list of available DLGs Adding B!PRELAT to internal list of available DLGs Adding B!ALTMSG to internal list of available DLGs Adding B!ASTER to internal list of available DLGs Adding B!STDOOR to internal list of available DLGs Adding B!ZAHL to internal list of available DLGs Adding B!ASTER2 to internal list of available DLGs BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/DIALOG.BIF] BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/DIALOG.BIF] [C:\Game\BG2 - Beta Testing\/DATA/DIALOG.BIF] 4557664 bytes, 2729 files, 0 tilesets [bODHI.DLG] loaded [GAELAN.DLG] loaded [./override/VICONIJ.DLG] loaded, 24006 bytes [VICONIJ.DLG] loaded [./override/KORGANJ.DLG] loaded, 32817 bytes [KORGANJ.DLG] loaded [./override/ANOMENJ.DLG] loaded, 42803 bytes [ANOMENJ.DLG] loaded [bODHI2.DLG] loaded [PPSAEM.DLG] loaded [./override/PPSIME.DLG] loaded, 3025 bytes [PPSIME.DLG] loaded [./override/YOSHJ.DLG] loaded, 19665 bytes [YOSHJ.DLG] loaded [./override/JANJ.DLG] loaded, 23409 bytes [JANJ.DLG] loaded [./override/NALIAJ.DLG] loaded, 53604 bytes [NALIAJ.DLG] loaded [VVTANOV.DLG] loaded [./override/HPRELATE.DLG] loaded, 8407 bytes [HPRELATE.DLG] loaded [KORGANJ.DLG] saved 228 states, 343 trans, 15 strig, 139 ttrig, 35 actions override/KORGANJ.dlg copied to alternatives/backup/0/KORGANJ.dlg, 32817 bytes [b!STDOOR.DLG] saved 3 states, 4 trans, 3 strig, 2 ttrig, 2 actions [PPSIME.DLG] saved 23 states, 36 trans, 4 strig, 10 ttrig, 14 actions override/PPSIME.dlg copied to alternatives/backup/0/PPSIME.dlg, 3025 bytes [HPRELATE.DLG] saved 69 states, 119 trans, 15 strig, 34 ttrig, 14 actions override/HPRELATE.dlg copied to alternatives/backup/0/HPRELATE.dlg, 8407 bytes [b!ZAHL.DLG] saved 4 states, 4 trans, 3 strig, 0 ttrig, 3 actions [NALIAJ.DLG] saved 322 states, 511 trans, 21 strig, 128 ttrig, 86 actions override/NALIAJ.dlg copied to alternatives/backup/0/NALIAJ.dlg, 53604 bytes [JANJ.DLG] saved 189 states, 286 trans, 4 strig, 108 ttrig, 13 actions override/JANJ.dlg copied to alternatives/backup/0/JANJ.dlg, 23409 bytes [PPSAEM.DLG] saved 74 states, 113 trans, 8 strig, 28 ttrig, 37 actions [bODHI2.DLG] saved 32 states, 65 trans, 2 strig, 14 ttrig, 17 actions [GAELAN.DLG] saved 92 states, 194 trans, 11 strig, 48 ttrig, 30 actions [bODHI.DLG] saved 136 states, 260 trans, 17 strig, 66 ttrig, 55 actions [b!BREGA.DLG] saved 16 states, 28 trans, 1 strig, 12 ttrig, 2 actions [VVTANOV.DLG] saved 9 states, 16 trans, 1 strig, 7 ttrig, 4 actions [VICONIJ.DLG] saved 190 states, 272 trans, 5 strig, 92 ttrig, 23 actions override/VICONIJ.dlg copied to alternatives/backup/0/VICONIJ.dlg, 24006 bytes [b!PRELAT.DLG] saved 14 states, 23 trans, 0 strig, 9 ttrig, 0 actions [ANOMENJ.DLG] saved 318 states, 487 trans, 16 strig, 172 ttrig, 71 actions override/ANOMENJ.dlg copied to alternatives/backup/0/ANOMENJ.dlg, 42803 bytes [b!ASTER2.DLG] saved 8 states, 8 trans, 1 strig, 0 ttrig, 1 actions [b!ASTER.DLG] saved 98 states, 181 trans, 7 strig, 18 ttrig, 29 actions [YOSHJ.DLG] saved 152 states, 220 trans, 5 strig, 68 ttrig, 8 actions override/YOSHJ.dlg copied to alternatives/backup/0/YOSHJ.dlg, 19665 bytes [b!ALTMSG.DLG] saved 6 states, 10 trans, 1 strig, 0 ttrig, 4 actions Compiling 1 script ... BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD5\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD2\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD4\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD3\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\CD1\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BGII - SoA\English\/DATA/25DEFLT.BIF] BIFF may be in hard-drive CD-path [C:\Game\BG2 - Beta Testing\/DATA/25DEFLT.BIF] [C:\Game\BG2 - Beta Testing\/DATA/25DEFLT.BIF] 2818187 bytes, 160 files, 0 tilesets [alternatives/script/b!bregas.baf] PARSE ERROR at line 9 column 16-28 Near Text: ) [shout] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 17 column 16-28 Near Text: ) [shout] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 22 column 8-29 Near Text: ) [Heard] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 27 column 16-28 Near Text: ) [shout] argument [HELP57] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 33 column 8-29 Near Text: ) [Heard] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 41 column 8-29 Near Text: ) [Heard] argument [HELP57] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 49 column 8-29 Near Text: ) [Heard] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!bregas.baf] PARSE ERROR at line 59 column 8-29 Near Text: ) [Heard] argument [HELP57] not found in [sHOUTIDS.IDS] Processing 1 dialogues/scripts ... Compiling 1 script ... [alternatives/script/b!prelas.baf] PARSE ERROR at line 9 column 16-28 Near Text: ) [shout] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 17 column 16-28 Near Text: ) [shout] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 22 column 8-29 Near Text: ) [Heard] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 27 column 16-28 Near Text: ) [shout] argument [HELP57] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 33 column 8-29 Near Text: ) [Heard] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 41 column 8-29 Near Text: ) [Heard] argument [HELP57] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 49 column 8-29 Near Text: ) [Heard] argument [HELPME] not found in [sHOUTIDS.IDS] [alternatives/script/b!prelas.baf] PARSE ERROR at line 59 column 8-29 Near Text: ) [Heard] argument [HELP57] not found in [sHOUTIDS.IDS] Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Compiling 1 script ... Processing 1 dialogues/scripts ... Copying 1 file ... [alternatives/items/c#aj4x.itm] loaded, 114 bytes Copied [alternatives/items/c#aj4x.itm] to [override/c#aj4x.itm] Copying 1 file ... [alternatives/items/c#aj4y.itm] loaded, 170 bytes Copied [alternatives/items/c#aj4y.itm] to [override/c#4y.itm] Compiling 1 dialogue file ... [alternatives/english/item.TRA] has 16 translation strings Processing 1 dialogues/scripts ... [TALMISS.DLG] loaded [DAWNMAS.DLG] loaded [./override/MAEVAR.DLG] loaded, 7073 bytes [MAEVAR.DLG] loaded [DAWNMAS.DLG] saved 6 states, 9 trans, 1 strig, 1 ttrig, 2 actions [MAEVAR.DLG] saved 49 states, 82 trans, 13 strig, 19 ttrig, 28 actions override/MAEVAR.dlg copied to alternatives/backup/0/MAEVAR.dlg, 7073 bytes [TALMISS.DLG] saved 7 states, 11 trans, 2 strig, 1 ttrig, 2 actions Saving This Log: BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 0 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 1 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 100 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 101 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 102 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 103 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 104 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 106 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 107 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 109 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 110 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 111 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 112 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 113 Installed BG2FIXPACK/SETUP-BG2FIXPACK.TP2 0 114 Installed ALTERNATIVES/SETUP-ALTERNATIVES.TP2 0 0 Installed ~Alternatives~ [bg2fixpack/english/setup.tra] has 101 translation strings [alternatives/english/setup-alternatives.tra] has 8 translation strings 25588 characters, 283 entries added to DIALOG.TLK [dialog.tlk] created, 74413 string entries SUCCESSFULLY INSTALLED Alternatives WeiDU Timings load TLK -0.000 READ_* 0.000 DEFINE_PATCH_MACRO 0.000 resolve labels 0.000 DEFINE_ACTION_MACRO 0.000 find local string 0.000 PATCH_IF 0.000 BUT_ONLY 0.000 INCLUDE 0.001 strings to add 0.001 adding translation strings 0.001 OUTER_INNER_PATCH 0.001 resolve strings 0.003 Parsing TPA files 0.007 eval_pe 0.008 unmarshal BIFF 0.010 parsing .ids files 0.012 parsing .log files 0.013 unmarshal DLG 0.020 parsing .tra files 0.033 marshal DLG 0.033 APPEND 0.044 unmarshal KEY 0.049 parsing .bcs files 0.052 marshal BCS 0.052 COMPILE 0.061 parsing .d files 0.078 add strings to TLK 0.080 EXTEND_BOTTOM 0.103 process .D files 0.127 marshal and save TLK 0.130 saving files 0.132 unmarshal TLK 0.132 process_patch2 0.194 COPY 0.210 EXTEND_TOP 0.249 parsing .baf files 0.437 Parsing TP2 files 0.559 loading files 4.607 stuff not covered elsewhere 56.534 TOTAL 63.973 Otherwise, I can't run my duped install, even if I don't use my .iso... Icen Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 If you're talking about the SHOUT errors, yeah, they're harmless. For some reason, I decided that creatures that exist only in a cutscene needed shout scripts. They're spawned at the beginning of the cutscene and destroyed at the end of it, so they don't. So carry on. Link to comment
Miloch Posted May 27, 2009 Share Posted May 27, 2009 If you're talking about the SHOUT errors, yeah, they're harmless.If you do keep any in your scripts, just add a few lines to the start of your TP2. ACTION_IF NOT_FILE_EXISTS_IN_GAME ~shoutids.ids~ THEN BEGIN //Doesn't exist in SoA COPY ~mymod/lib/shoutids.ids~ ~override~ //But works there if exported from ToB END APPEND ~shoutids.ids~ ~57 HELP57~ UNLESS ~^57~ APPEND ~shoutids.ids~ ~99 HELPME~ UNLESS ~^99~ APPEND ~shoutids.ids~ ~124 ASSIST~ UNLESS ~^124~ And any other entries you're referencing that might not exist. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 Honestly, I'm not going to bother. They don't need to shout to anybody. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 Two observations, so far. I managed to spell Prelate Wessalen's name wrong, and the bridge I chose for the conversation that gets the ball rolling is already occupied. I need to pick a different spot, or move the two figures that are already on teh bridge. It's probably more aesthetic to move the other figures, since the place is perfect for the conversation, and the other two are just scenery "Shall we snub them, do you think?" NPCs. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 And the first game breaker. I stuck this at the end of a CHAIN, forgetting that the owner of the cutscene was the last speaker. Doing a DestroySelf() on the owner of the cutscene means that it won't ever end. DO ~StartCutSceneMode() FadeToColor([20.0],0) Wait(1) ActionOverride("b!prelat",DestroySelf()) DestroySelf() FadeFromColor([20.0],0) Wait(1) EndCutSceneMode()~ I'll send out fixed version tonight. In the meantime, avoid going to the government district after hearing from Valen and Brus. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 OK, I'll be sending out the link to the second version momentarily. I got about half-way through the first task before I had to stop. The door guard doesn't turn hostile, but I can work on that later. For now, it looks like the first part, at least, is definitely working. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 ******SPOILERS********* Renal and company don't spawn upstairs. Not game breaking, since there's no check for it, but it does reduce the challenge too much. The next version will have him spawn with a bunch of goons, but they'll be hostile. Must also see whether Gaelan (and the storekeeper upstairs) and the guys in Mae Var's are hostile. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 Tizzak says "You've been sent by Bodhi, haven't you." Make him say "I don't know who sent you" instead. Link to comment
Jarno Mikkola Posted May 27, 2009 Share Posted May 27, 2009 For the future... I would like to know if you could say if there was a definite safe back up point from which to restart the mod... after uninstalling the old and install the new point... Would it be just before the escape from the 1st Irenicus dungeon, just before the chapter 2 change... or some other place? Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 The mod starts the first time you go to the Government District after Valen and Brus appear (after you have 15000 gold). So if you save after you hear from Valen and Brus, but before you go to the Government District, you'll be fine. Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 Booter uses Inspector Brega's soundset, and he dies with "Just - justice will be served!" dying on his lips. That's just not right. OK, it's vanilla game behavior, but still... Link to comment
berelinde Posted May 27, 2009 Author Share Posted May 27, 2009 If you leave the building by way of the secret exit near Haz and then come back in through the front door, you enter AR0305, not AR0327. I'll see what I can do about fixing this, but in the meantime, plan on completing that leg of the quest in one go. I won't have a chance to get this part sorted out until next week, unfortunately. Edit: OK, I found the script block I need to add to AR0300.bcs. Isn't hard to fix. I can do it as a hotfix to avoid having to reinstall, if it's easier. Link to comment
Miloch Posted May 28, 2009 Share Posted May 28, 2009 Booter uses Inspector Brega's soundset, and he dies with "Just - justice will be served!" dying on his lips. That's just not right.Just for the damage and dying clips. He uses a generic dwarf soundset for the rest (though he's a gnome, technically). I guess they thought they could get away with it since the clips are all vaguely Scottish. You could probably patch in dwarf05/06.wav if you wanted it to be marginally less obnoxious. Link to comment
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