Jump to content


Photo

GemRB 0.6.1 released!


14 replies to this topic

#1 lynx

lynx
  • Modders
  • 2846 posts
  • Gender:Male
  • Location:Ljubljana, Slovenija

Posted 16 June 2010 - 08:43 AM

The GemRB team is proud to announce a new minor release.

Much of the work has gone into restructuring and cleanup, but we still managed to squeeze in some new features.
Just as a reminder, IWD, BG1 and SoA can be completed.

Sources and a windows binary are available. You can get them here.

Full changelog digest:
GemRB V0.6.1 (2010-06-16):
  New features:
	- a minimal dataset
	- reputation penalties on death or injury
	- casting level bonus/malus (wild mages, clerics)
	- tinting for different times of the day and weather effects
	- a BI(n)K player plugin for the IWD2 movies
	- new actions, turn undead

  Improved features:
	- the internal design was cleaned up in many places
	- game saving, modal actions, combat, effects, spawns
	- magic missiles are now drawn properly
	- various guiscripts (no more flickering!)
	- bugfixes

  Applied patches:
	two patches from Brendan Molloy

Edited by lynx, 19 June 2010 - 12:34 PM.

GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#2 Salk

Salk
  • Modders
  • 2861 posts
  • Gender:Male
  • Location:Sweden

Posted 17 June 2010 - 12:13 AM

Good job!

Keep it up! ???

#3 Guest_Guest_pupnik_*_*

Guest_Guest_pupnik_*_*
  • Guests

Posted 17 June 2010 - 06:51 PM

The GemRB team is proud to announce a new minor release.


Thanks for putting this out. Please everyone give it a try, report if you find some regressions / bugs.

#4 Guest_sliverc_*

Guest_sliverc_*
  • Guests

Posted 19 June 2010 - 08:25 AM

It seems that during packaging of gemrb-0.6.1.tar.gz autogen.sh did not run properly therefore ./configure and other files are missing.

Furthermore some hidden files (.gitignore, .mailmap, .pydevproject) are added to the archive as well, which should not be there I guess.

Could somebody repackage this version again? Thanks.

#5 lynx

lynx
  • Modders
  • 2846 posts
  • Gender:Male
  • Location:Ljubljana, Slovenija

Posted 19 June 2010 - 10:16 AM

You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?
GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#6 lynx

lynx
  • Modders
  • 2846 posts
  • Gender:Male
  • Location:Ljubljana, Slovenija

Posted 19 June 2010 - 12:33 PM

A MinGW build for Windows is now available! Get it here.
GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#7 sliverc

sliverc
  • Members
  • 1 posts
  • Gender:Male

Posted 19 June 2010 - 01:12 PM

You can run autogen.sh yourself, we switched to cmake for the main buildsystem. Those few extra files won't get installed and compress well. Why do they bother you so much?

I haven't recognized that the autotools have been marked as deprecated and you have switched to cmake. (you might change the INSTALL file according)

Well then I gonna use cmake which is better anyway ???.

And about the hidden files:
Those don't really bother me. But when creating the a tar.gz with autotools such files get excluded and I thought the packaging process has been broken.

#8 lynx

lynx
  • Modders
  • 2846 posts
  • Gender:Male
  • Location:Ljubljana, Slovenija

Posted 19 June 2010 - 10:55 PM

It was mentioned in the release notes and now the INSTALL file reflects that too.
GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#9 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 20 June 2010 - 01:46 AM

A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding ???

#10 Guest_salomonkane_*

Guest_salomonkane_*
  • Guests

Posted 20 June 2010 - 04:59 AM

CONGRATULATIONS ??? .

#11 Avenger

Avenger
  • Modders
  • 3664 posts
  • Gender:Male
  • Location:Hungary

Posted 20 June 2010 - 11:10 PM

A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding ???


A real BSOD??? Then something is wrong with your system.

#12 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 21 June 2010 - 05:16 AM

A MinGW build for Windows is now available! Get it here.

Sadly, on my Windows7 64bit I'm encountering a BSOD after normal character generation, and the game stop responding ???


A real BSOD??? Then something is wrong with your system.

Not a real bsod, just the game screen (without GUI). Probably something to do with the video settings.

#13 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 21 June 2010 - 06:14 AM

congrats, any chance of an n900 version?

#14 lynx

lynx
  • Modders
  • 2846 posts
  • Gender:Male
  • Location:Ljubljana, Slovenija

Posted 21 June 2010 - 07:06 AM

It worked on n810 and others, so why not. We don't have the resources to build a binary for it ourselves though.

BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines.

Edited by lynx, 21 June 2010 - 07:08 AM.

GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#15 Constantine

Constantine
  • Members
  • 126 posts
  • Gender:Male

Posted 03 July 2010 - 12:28 AM

BSODer: sounds like a python error. Run gemrb from the console (DOS?) and print anything around the first "RuntimeError" lines.

It works! It seems I've messed a little with the paths to the resources. Well, what can I say? It's awesome! There're little inconsistences here and there, but it definitely working! :)



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users