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v15: Material for inclusion

crossmod banter pack crossmod npc bg2

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#91 Smiling Imp

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Posted 30 August 2012 - 03:43 PM

& Here are a few between Tsuki and the BG1NPCs. :)

/////// w/Garrick
CHAIN
IF ~InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XGAR")!StateCheck("7XGAR",CD_STATE_NOTVALID)
Global("GarrickTsukiRap","LOCALS",0)~ THEN ~B7XGar~ GarrickTsukiRap_01
~Tsuki, Tsuki, Tsuki can't you see. Sometimes your words just hypnotize me.~
=
~The girls just love the flashy way, you dress with style that's here to stay!~
DO ~SetGlobal("GarrickTsukiRap","LOCALS",1)~
== L7TsukiB ~I have heard pregnant centaurs that sounded better.~
== B7XGar ~Hey, I'm just warming up!~
EXIT

CHAIN
IF ~InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XGAR")!StateCheck("7XGAR",CD_STATE_NOTVALID)
Global("GarrickTsuki","LOCALS",0)~ THEN ~B7XGar~ GarrickTsuki_01
~You know Tsuki, you have a very interesting background. An elven woman as a mother and a Kara-Turan father. Plus you have wonderful style!~
=
~How would you like to be a supporting actor in the new theatrical version of the Ballad of brave Brave Sir Garrick?~ [garrickp]
DO ~SetGlobal("GarrickTsuki","LOCALS",1)~
== L7TsukiB ~I'd rather be buggered by a syphilitic bear!~
== B7XGar ~Well now! I think you need to learn some manners!~ [garrick8]
EXIT

CHAIN
IF ~!Dead("L7HASU")InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XGAR")!StateCheck("7XGAR",CD_STATE_NOTVALID)
Global("GarrickTsukiHasuTalk","LOCALS",0)~ THEN L7TsukiB GarrickTsukiHasu_01
~If you want to improve the next version of your ballad, Garrick, you really should think about devoting a chapter or two to Hasu.~
DO ~SetGlobal("GarrickTsukiHasuTalk","LOCALS",1)~
== B7XGar ~You want me to dedicate an entire chapter to your dog?~
== L7TsukiB ~This dog could teach you a thing or two.~
== B7XGar ~What could your dog possibly teach me?~
== L7TsukiB ~Well his howling at night is better than half your songs, plus he has twice the courage that you have in battle.~
== B7XGar ~You can't possibly be serious! You are going to compare the fantastic deeds of brave Brave Sir Garrick to those of some scrawny mutt?~
== L7TsukiB ~I don't think Hasu liked that.~
== B7XGar ~Hey! What the?~
=
~*groan* These are new boots too!~
== L7TsukiB ~Take it as compliment.~
EXIT

CHAIN
IF ~InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XGAR")!StateCheck("7XGAR",CD_STATE_NOTVALID)
Global("GarrickTsuki","LOCALS",1)~ THEN ~L7TsukiB~ GarrickTsuki_02
~What is that you are scribbling down, Garrick? Hehehe! Still working on that brilliant play of yours?~
DO ~SetGlobal("GarrickTsuki","LOCALS",2)~
== B7XGar ~I'll have you know that the newest edition of the Ballad of brave Brave Sir Garrick is going to be the best ever!~
[garrickp]
== L7TsukiB ~Well, that is not saying very much.~
== B7XGar ~Tsuki, do you ever do anything but act crass?~ [garrick9]
== L7TsukiB ~It is difficult to be any other way when I am around someone quite as annoying as you are.~
== B7XGar ~Despite what you may think, I will be thought of gloriously.~ [garrick5]
EXIT

CHAIN
IF ~InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XGAR")!StateCheck("7XGAR",CD_STATE_NOTVALID)
Global("GarrickTsuki","LOCALS",2)~ THEN ~L7TsukiB~ GarrickTsuki_03
~Favor us with a song, Garrick. Hehe.. You know how we all look forward to one of you newest renditions of the Ballad of Brave Sir Garrick.~
DO ~SetGlobal("GarrickTsuki","LOCALS",3)~
== B7XGar ~I don't need a scroll of sarcasm detection to tell me that you are just fooling with me.~ [garrick7]
== L7TsukiB ~No really. I once enjoyed one of your ballads at the Jovial Juggler in Beregost.~
== B7XGar ~Ahhh yes, Beregost. How I do miss it.~
== L7TsukiB ~Your music was different back then. Back before Lady Irlana~
== B7XGar ~oh woe is me! Don't mention that name!~
EXIT

///////////////// w/Shar-Teel

CHAIN
IF ~!Dead("L7HASU")InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XSHAR")!StateCheck("7XSHAR",CD_STATE_NOTVALID)
Global("SharTTsukiHasuTalk","LOCALS",0)~ THEN ~B7Xshar~ SharTeelTsukiHasu_01
~If you want to keep that mangy dog alive, Tsuki, you had better keep it away from me.~
DO ~SetGlobal("SharTTsukiHasuTalk","LOCALS",1)~
== L7TsukiB ~Don't worry, Shar-Teel, Hasu is better trained then you are.~
== B7Xshar ~Why you useless male dung heap! I should chop that dog into pieces and make you eat it!~ [shart7]
== L7TsukiB ~Hasu has ripped more than one person's throat out. Don't make him add another.~
== B7Xshar ~Ha! It will take more than a flea bitten mongrel and some half elf mageling to defeat me.~
EXIT

CHAIN
IF ~!Dead("L7HASU")InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XSHAR")!StateCheck("7XSHAR",CD_STATE_NOTVALID)
Global("SharTeelTsuki","LOCALS",0)~ THEN ~B7Xshar~ SharTeelTsuki_01
~So you had to flee you homeland for raping a princess, did you? Tell me why I shouldn't cut off your head right now?~
DO ~SetGlobal("SharTeelTsuki","LOCALS",1)~
== L7TsukiB ~Is wasn't true, but becasue of the lie, I was hunted by my step-brother, Yoshida. What's more it was him who started the farce, not me. Surprisngly.~
== B7Xshar ~Why should I believe anyone that is in league with vampires?~
== L7TsukiB ~Believe what you want. I don't care.~
== B7Xshar ~Tsk-tsk.. a rapist and a cowardly slave to vampires eh? Just don't stand behind me in a dark corridor in battle. I hate for there to be an accident.~'
== L7TsukiB ~Bitch, I'm not letting you get behind me at all.~
EXIT

CHAIN
IF ~!Dead("L7HASU")InParty("L7Tsuki")
See("L7Tsuki")
!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
InParty("7XSHAR")!StateCheck("7XSHAR",CD_STATE_NOTVALID)
Global("SharTeelTsuki","LOCALS",1)~ THEN ~L7TsukiB~ SharTeelTsuki_02
~Are you not the daughter of Angelo Dosan, the scum that fought with Sarevok in the Undercity?~
DO ~SetGlobal("SharTeelTsuki","LOCALS",2)~
== B7Xshar ~Has the legend of my skill in battle spread so fast? Remarkable what you magelings can do with your, magic.~
== L7TsukiB ~No, more the treachery of your family-line. How does it feel when you see people the day of Sarevok's death and knowing that your father helped the enemy of the people?~
== B7Xshar ~The only thing I know is that those swine had it coming.~ [shart4]
EXIT

/////////////////////////// w/Xzar

CHAIN
IF ~!Dead("L7HASU")Global("TsukiXzarHasuTalk","GLOBAL",0)
InParty("L7Tsuki")!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
!StateCheck("7XXZAR",CD_STATE_NOTVALID)InParty("7XXZAR")~ THEN ~7XXZARB~ XzarTsukiHasuTalk_1
~What a nice dog you have there, Tsuki.~ DO ~SetGlobal("TsukiXzarHasuTalk","GLOBAL",1)~
== L7TsukiB ~He has a name you know. Its Hasu.~
== 7XXZARB ~Hasu, eh? What a nice name.~
=
~Here, here little pooch. How would you like to have feet like dragons?~ [xzar33]
== L7TsukiB ~Watch yourself, Zhentarim. Hasu does not tolerate fools.~
EXIT

CHAIN
IF ~!Dead("L7HASU")Global("TsukiXzar","GLOBAL",0)
InParty("L7Tsuki")!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
!StateCheck("7XXZAR",CD_STATE_NOTVALID)InParty("7XXZAR")~ THEN ~7XXZARB~ XzarTsuki_1
~Tsuki, I must speak to you about this amazing opportunity?~ DO ~SetGlobal("TsukiXzar","GLOBAL",1)~
== L7TsukiB ~Amazing opportunity? What the fuck are you talking about.~
== 7XXZARB ~I'm talking about the opportunity for both of us to make a lot of gold.~
=
~You see, I have a lot of people that are willing to pay good gold for my art. What I need is a steady supply of subjects to work with.~
== L7TsukiB ~What the hell has that got to do with me?~
== 7XXZARB ~You work with the vampires, do you not? They always need victims to drain for their blood pools that I hear they keep.~
=
~However once that corspe is drained, it is just thrown on a dung heap for the roaches and beetles to feast on. What a waste!~
=
~Since to have access to the carcasses, I was thinking that you could bring me a steady supply of them. Of course I would pay you a nice fee for each body.. say, one hundred gold coins.~
== L7TsukiB ~You want me to risk my neck for a hundred gold coins a body? You are more stupid than you look!~
EXIT

CHAIN
IF ~Global("TsukiXzar","GLOBAL",1)
InParty("L7Tsuki")!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
!StateCheck("7XXZAR",CD_STATE_NOTVALID)InParty("7XXZAR")~ THEN ~L7TsukiB~ XzarTsuki_2
~A real lady killer, are you, Tsuki?~
=
~I too am a collector of sorts.~ [xzar20] DO ~SetGlobal("TsukiXzar","GLOBAL",2)~
== L7TsukiB ~You are into women? For some reason, I thought you and Montaron were a couple.~
== 7XMONTB IF ~InParty("MONTI")!StateCheck("MONTI",CD_STATE_NOTVALID)~ THEN ~If ye like breathin' ye daft cunt,I sugeest ye shut yer mouth!~
== 7XXZARB ~What? No, no, I like women. I still have the evidence on ice to prove it.~
== L7TsukiB ~Umm, sure.~
=
~The way you and Monty are always fighting.. sort of like a married couple if you ask me.~
== 7XMONTB IF ~InParty("MONTI")!StateCheck("MONTI",CD_STATE_NOTVALID)~ THEN ~Ye had better sleep with both eyes open tonight, motherfucker!~
== 7XXZARB ~Scoff if you will. There have been dozens of women that have been DYING to meet me! Bwhahahaha!~ [xzar3]
== L7TsukiB ~Whatever. Go back to eating the bugs from out your hair.~
EXIT
/////////////////////////// w/Eldoth

CHAIN
IF ~Global("TsukiEldoth","GLOBAL",0)
InParty("L7Tsuki")!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
!StateCheck("7XXZAR",CD_STATE_NOTVALID)InParty("7XXZAR")~ THEN ~L7TsukiB~ TsukiEldoth_1
~How did you ever become a servant of the Mistress?~
=
~Most rogues like you, they would have just cut off your body, hunge the corpse from the heels and drained it of its blood.~ DO ~SetGlobal("TsukiEldoth","GLOBAL",1)~
== B7XEldo ~That is exactly what might have happened to me, had I not been quick of wit.~
=
~It seems that I chose the wrong date that evening, because after wooing her and sneaking into the Water Gardens, she turned into a vampire and tried to kill me.~
=
~Luckily I convinced her that I could  be useful to her by performing tasks on her behalf during the day.~
== L7TsukiB ~So she agreed to let you live if you did her dirty work.~
== B7XEldo ~She understood that a poison-tipped arrow will kill you no matter what time of day it is.~
EXIT

CHAIN
IF ~Global("TsukiEldoth","GLOBAL",1)
InParty("L7Tsuki")!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
!StateCheck("7XXZAR",CD_STATE_NOTVALID)InParty("7XXZAR")~ THEN ~L7TsukiB~ TsukiEldoth_2
~So what does your blood oath say you have to do before they turn you into a vampire?~ DO ~SetGlobal("TsukiEldoth","GLOBAL",2)~
== B7XEldo ~Tsuki, Tsuki, you know it is bad manners to ask another what his blood oath consists of.~
== L7TsukiB ~In the time that you have know me, Eldoth, when have I ever cared about manners?~
== B7XEldo ~Well, since it is SO important to you, I'll tell you.~
=
~My task is to infiltrate the Thieves Guilds of the Slums and Docks as well as the noble circles of the Government District and gather crucial intelligence. I am to kill any that stand in my way.~
== L7TsukiB ~I suppose you don't care about what happens to the city, so long as you become a wealthy vampire lord in the process?~
== B7XEldo ~Now that is a silly question.~
== L7TsukiB ~I don't care either. I just want to make sure that when the times comes, you will have the nerve to go through with it.~
EXIT

CHAIN
IF ~!Dead("L7HASU")Global("TsukiEldoth","GLOBAL",2)
InParty("L7Tsuki")!StateCheck("L7Tsuki",CD_STATE_NOTVALID)
!StateCheck("7XXZAR",CD_STATE_NOTVALID)InParty("7XXZAR")~ THEN ~L7TsukiB~ TsukiEldoth_3
~What if I told you that only one of us is going to be made a vampire?~ DO ~SetGlobal("TsukiEldoth","GLOBAL",3)~
== B7XEldo ~Well.. It would make me sad to see you go.~
== L7TsukiB ~What makes you think I would be the one that they killed and drained of blood?~
== B7XEldo ~You have a nice smile, Tsuki, but you are nowhere near as charming as me.~
== L7TsukiB ~Don't flatter yourself, Eldoth. Hasu has twice your charisma.~
== B7XEldo ~That flea-bitten dog? You must be joking!~
== L7TsukiB ~Does it look like I'm smiling?~
EXIT


Edited by Smiling Imp, 30 August 2012 - 04:20 PM.

Baldur's Gate 1 NPCs in SoA & ToB version 7

http://www.baldursga...downfile&id=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

http://archive04.fil...3b/n/ZELINK.ace

#92 Lava

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Posted 31 August 2012 - 12:09 AM

confirmed :)

#93 Smiling Imp

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Posted 09 October 2012 - 06:58 PM

BTW.. I know this is over anyhow, but seifer did give offer up his mods for adoption after retiring
http://www.shsforums...e-for-adoption/

and MTS does currently host them, so the K&Z crossbanters with the BG1NPCs were platinum, baby!
Baldur's Gate 1 NPCs in SoA & ToB version 7

http://www.baldursga...downfile&id=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

http://archive04.fil...3b/n/ZELINK.ace

#94 Lava

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Posted 11 November 2012 - 07:43 AM

Hey ho!
Just wanted to say that I might have updated Quayle, but DV, filenames etc are still the same :)

#95 berelinde

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Posted 15 November 2012 - 02:55 PM

Thanks for the heads-up, Lava. There's a four-day weekend coming up the weekend after next and no life events scheduled. Updating could happen if I get to it on Friday.
Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

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#96 Lava

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Posted 16 November 2012 - 10:42 AM

Sounds great! You should poke Liam or CMorgan to get some help :D
And I'm glad you're back :)

#97 Lava

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Posted 07 January 2013 - 03:23 PM

Any news about the new version? :( It would be sooo great to know. I understand you are busy and that G3 was down for a while, so... you know, I don't want to make you mad or anything, I was just wondering.

#98 berelinde

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Posted 07 January 2013 - 03:40 PM

Yeah, I couldn't access the work thread while the forums were down. Now that they're back up, I'm hoping to get something accomplished this weekend.
Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

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#99 Lava

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Posted 07 January 2013 - 03:43 PM

Thanks for your hard work, Berelinde. It's good to know that you're still eager to work on this. The new version will be quite big, I guess...
...again: thanks.

#100 Bookwyrme

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Posted 10 January 2013 - 12:11 PM

Darian & Aurora (cleared with Tempest):

// SOA Aurora (written with Tempest)

CHAIN
IF WEIGHT #-1
~
Global("G#XB.ag_chat_dar","GLOBAL",0)
Global("ag_atimer2","GLOBAL",0)
InParty("T1Dar")
InMyArea("T1Dar")
!StateCheck("T1Dar",CD_STATE_NOTVALID)
OR(2)
Global("ag_greeting","GLOBAL",1)
Global("ag_greeting","GLOBAL",2)
~ THEN agaurora banter_darian
~I don't think I've seen you around here before. Where're you from?~
DO ~SetGlobal("G#XB.ag_chat_dar","GLOBAL",1) SetGlobal("ag_atimer2","GLOBAL",1)~
== BT1Dar1 ~Are you addressing me?~
== AGAURORA ~See any other good-looking, elven types around? Of course I'm talking to you!~
== BT1DAR1 ~Yes. I am new.~
== AGAURORA ~That all you have to say for yourself? I mean, look at you! You're from a long way away... You're not... no, not a wood elf, too pale for that. Let me think...~
== BT1DAR1 ~You clearly have nothing pertinent to say. Please direct your inane babble in another direction.~
== AGAURORA ~You're certainly rude, whatever else you may be!~
= ~I hope <CHARNAME> is in the mood to shop, at least!~
EXIT

CHAIN IF
~
CombatCounter(0)
!See ([ENEMY])
InParty("T1Dar")
InMyArea("T1Dar")
!StateCheck("t1dar",CD_STATE_NOTVALID)
!StateCheck("ibaur",CD_STATE_NOTVALID)
Global("G#XB.aurdar1","GLOBAL",0)~
THEN BIBAUR25 G#XB.aurdar1
~So Darian, you came to Amn to rescue Aerie, right?~
DO ~SetGlobal("G#XB.aurdar1","GLOBAL",1)~
== BT1DAR25 ~That was my intent, yes.~
== BIBAUR25 ~So she's saved, and you paid your debt to <CHARNAME>. You're a regular knight in shining armor!~
== BT1DAR25 ~You could say that, I suppose.~
== BIBAUR25 ~So why aren't you smiling?~
== BT1DAR25 ~You think our circumstances are anything to celebrate? The devastation of Tethyr is nothing to smile about.~
== BIBAUR25 ~You're ridding the world of evil. You're a hero. You saved the girl.~
== BIBAUR25 IF ~Global("T1DarRomanceActive","GLOBAL",2)~ THEN ~You even *got* the girl!~ // Aerie
== BIBAUR25 IF ~Global("T1DarAerRom2","GLOBAL",1)~ THEN ~You even *got* the girl, or another one, anyway.~ // CHARNAME
= ~And you're as tense as a first-time fighter facing a dragon. Life's too short for that!~
== BT1DAR25 ~No. It is too short for me to waste time listening to your drivel.~
== BIBAUR25 ~Aren't you just a little ray of sunshine.~
EXIT

CHAIN IF
~
CombatCounter(0)
!See ([ENEMY])
InParty("T1Dar")
InMyArea("T1Dar")
!StateCheck("t1dar",CD_STATE_NOTVALID)
!StateCheck("ibaur",CD_STATE_NOTVALID)
Global("G#XB.aurdar2","GLOBAL",0)~
THEN BIBAUR25 G#XB.aurdar2
~So Darian, that trick you used in the last fight. Care to show me how you do it?~
DO ~SetGlobal("G#XB.aurdar1","GLOBAL",1)~
== BT1DAR25 ~No.~
== BIBAUR25 ~That's it, just no?~
== BT1DAR25 ~Would you prefer a longer word with the same meaning? I have no desire to teach a groundhog merchant how to fight.~
== BIBAUR25 ~Teach me?! I've been fighting for years!~
== BT1DAR25 ~And your skills serve you well enough. Look to your own defenses in combat and don't let your attention wander.~
EXIT
Stop by my blog over at Bookwyrme's Lair, my collection of reviews, pictures, and general ramblings.

Mods: Aurora's Shoes (released), Aurora NPC for TOB, (released), and Hubelpot 2.0 (in progress). Contributor to the NPC IEP Project.

#101 Bookwyrme

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Posted 11 January 2013 - 01:03 PM

//Aurora & Hubelpot

CHAIN IF
~
CombatCounter(0)
!See([ENEMY])
InMyArea("Hubelpot")
InParty("Hubelpot")
!StateCheck("ibaur",CD_STATE_NOTVALID)
!StateCheck("Hubelpot",CD_STATE_NOTVALID)
Global("G#XB.hubaur2","GLOBAL",0)~ THEN IBAUR25J G#XB.hubaur2
~Hey Hubelpot, you heard from MOrag lately? How's she doing?~
DO ~SetGlobal("G#XB.hubaur2","GLOBAL",1)~
== SC#HU25J ~Th' last letter was verra cheerful. She and young Hamlish are thinkin' of hirin' some more help.~
= ~Seems wi' <CHARNAME> gettin' famous an' all, our shop's gotten real popular. Ah hate te think o' them tryin' te cope on their own.~
== IBAUR25J ~Morag's a smart woman, Hubelpot. She'll see the shop through.~
== SC#HU25J ~Ah know.~
EXIT

CHAIN IF
~
CombatCounter(0)
!See([ENEMY])
InMyArea("ibaur")
InParty("ibaur")
!StateCheck("ibaur",CD_STATE_NOTVALID)
!StateCheck("Hubelpot",CD_STATE_NOTVALID)
Global("G#XB.hubaur3","GLOBAL",0)~ THEN BSC#HU25 G#XB.hubaur3
~Aurora, Ah was wonderin if there were anything ye'd like fer supper later on.~
DO ~SetGlobal("G#XB.hubaur3","GLOBAL",1)~
== BIBAUR25 ~Can you mix up some of that gingebread of yours?~
== BSC#HU25 ~Ah should hae known that's what ye'd be askin.~
== BIBAUR25 ~I don't know of anyone who makes them as well as you do.~
== BSC#HU25 ~Ah thank you, Aurora. Will ye be wantin anything more substantial beforehand?~
== BIBAUR25 ~You sound like my father! 'Make sure you eat your dinner before desert, Aurora!'~
= ~Whatever you make will be fine.~ DO ~GiveItemCreate("G#XBgin","Hubelpot",0,0,0)~
EXIT

CHAIN IF
WEIGHT #-1
~
Global("sc#ibmarchmt","GLOBAL",1)
AreaCheck("AR5200")~ THEN SC#HU25J sc#marchmts
~Ah’ll hae te tell Morag o’ th’ plants here. She’ll nae believe they can grow sae near fire.~
DO ~SetGlobal("sc#ibmarchmt","GLOBAL",2)~
== IBAUR25J ~They are pretty amazing!~
= ~What's that little one over there, with the red flower?~
== SC#HU25J ~Ah'm nae sure, but Ah think it's a kind o' colombine. Ah wish Ah'd th' chance te stop an' look fer a spell. Perhaps when th' fightin's over, ah can come back fer a time.~
== IBAUR25J ~We'll make an adventurer of you yet, Hubelpot.~
EXIT

// Scripting for the Marching Mountains banter; for Hub's script:
//Hubelpot & Aurora on Marching Mt's Crossmod--Sb appended to Hubelpot's script
IF
CombatCounter(0)
!See([ENEMY])
!StateCheck("Hubelpot",CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
InParty("Hubelpot")
InMyArea(Player1)
Global("sc#marchmt","GLOBAL",0)
AreaCheck("AR5200")
InParty("ibaur")
InMyArea("ibaur")
!StateCheck("ibaur",CD_STATE_NOTVALID)
THEN
RESPONSE #100
SetGlobal("sc#ibmarchmt","GLOBAL",1)
END

IF
Global("sc#ibmarchmt","GLOBAL",1)
AreaCheck("AR5200")
THEN
RESPONSE #100
StartDialogueNoSet("ibaur")
END

//scroll, item description, and readme addition included.

Attached Files


Edited by Bookwyrme, 11 January 2013 - 05:55 PM.

Stop by my blog over at Bookwyrme's Lair, my collection of reviews, pictures, and general ramblings.

Mods: Aurora's Shoes (released), Aurora NPC for TOB, (released), and Hubelpot 2.0 (in progress). Contributor to the NPC IEP Project.

#102 berelinde

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Posted 12 January 2013 - 02:29 PM

Just so you folks know, I am working diligently on this, but it will take some time. I have been working on it steadily for the last 8 hours and I am not even through 10% of the list. I will continue to work on it this evening, tomorrow, and every future weekend until it is done, but this version will not be out this weekend.
Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

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#103 Lava

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Posted 13 January 2013 - 08:46 AM

Thanks for the effort you're putting in this project :)

#104 Kulyok

Kulyok
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Posted 24 March 2013 - 04:25 AM

With Rhaella's and Kaeloree's kind permission, I'd like to add some crossmod with Ninde for Coran/Tiax/Xan.

File attached: coded, tested.

(To players-who-know-how-to-edit-their-tp2-files: you can play these right now. Before installing v14, open the attached .tp2, copy everything under // SoA BANTER and // ToB BANTER and paste it under SoA and ToB sections of your setup-crossmodbg2.tp2 file. Then dump the contents of soa and tob folders of this archive inside your crossmodbg2 folder. Install, play and enjoy).

Attached Files


Edited by Kulyok, 24 March 2013 - 04:27 AM.


#105 Rhaella

Rhaella

    nothing but the rain

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Posted 24 March 2013 - 08:42 AM

And confirmed and what not. =)





Also tagged with one or more of these keywords: crossmod banter pack, crossmod, npc, bg2

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