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v15: Material for inclusion

crossmod banter pack crossmod npc bg2

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#106 Kulyok

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Posted 25 March 2013 - 10:58 PM

Thank you!


And another bit of crossmod: I've co-written some banters with Dorotea(well, her lines are good, mine are mostly meh, though Tiax's banter's nearly all mine). Since Dorotea isn't active on the forums, I forwarded an e-mail with her consent.

All banters' been coded and tested.

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Edited by Kulyok, 25 March 2013 - 11:01 PM.


#107 Kulyok

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Posted 07 April 2013 - 09:49 PM

And it's me again - I'd like to include some crossmod with Dace(who I would recommend for everyone who's about to attempt a BG2 playthrough - friendship, romance, great voicing, and ToB content available right away).

All coded, tested in-game, and graciously read and edited by Tess.

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#108 berelinde

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Posted 08 April 2013 - 01:33 PM

Thanks!

Just to let folks know, I did work on this last weekend, but hectic RL commitments are presently consuming most of my free time, so progress is slow. This update is also a good 10-15X the size of the usual update. No joke. I'm seriously considering setting it up as an SVN to enable others to help get this done.
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#109 Tess

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Posted 12 April 2013 - 11:34 AM

Thanks to Kulyok for writing such lovely banters. I'm happy to be included in the pack.

#110 Adia

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Posted 13 April 2013 - 07:48 PM

Just to let folks know, I did work on this last weekend, but hectic RL commitments are presently consuming most of my free time, so progress is slow. This update is also a good 10-15X the size of the usual update. No joke. I'm seriously considering setting it up as an SVN to enable others to help get this done.


From the looks of this thread, I can well believe it will be so large. ...and I'm really looking forward to grabbing it when it is complete. Thanks for all your hard work berelinde :)

#111 jastey

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Posted 14 April 2013 - 04:52 AM

How much work is it still? Can I help?

#112 berelinde

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Posted 14 April 2013 - 01:08 PM

After about 30 hours worth of work, I'm about 25% done, so figure another 90 hours still to go. Keeping in mind that I don't work very quickly and am very easily distracted. If I set it up with SVN, it would enable others to work on it without worrying about overwriting files. I'd like to say that I'll do it tonight, but this weekend has been more hectic than usual and I'm beat. By Wednesday, definitely.
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#113 Smiling Imp

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Posted 19 April 2013 - 12:40 PM

Yeaaaaah! Crossbanter! :D

I should probably do some helping, as I may be the amongst the main culprits when it comes to typos and WEIDU mistakes.
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#114 Kulyok

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Posted 22 June 2013 - 08:41 PM

Now that Isra for BG2 is released(and fully voiced!), here's her crossmod banters with Coran, Tiax and Xan - approved and edited by Rhaella.

(To the players: as ever, you can just add the contents of the .tp2 file to your setup-crossmod.tp2 and dump the contents to your crossmod folder)

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Edited by Kulyok, 22 June 2013 - 08:41 PM.


#115 Rhaella

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Posted 22 June 2013 - 08:50 PM

Confirmed and what not! =)

[edited] Adding up crossmod between Isra and Dace, Nephele, Adrian, and Ninde. Dace has been approved by Tess; everything else is mine and/or K'aeloree's. All of it's installing properly.

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Edited by Rhaella, 24 June 2013 - 10:39 AM.


#116 Tess

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Posted 25 June 2013 - 08:34 AM

Completely approved! Thanks, Rhaella!

#117 Kulyok

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Posted 03 July 2013 - 04:32 AM

I've seen berelinde at DA3 forums just today, so hopefully we may get some v15 progress.

However, since most of the banters I see in this thread are non-coded, maybe it'll make sense for other NPC authors to quietly code their banters Crossmod-style and submit them here, like me, Rhaella and several others did?

Because if we do have all banters coded and tested by their authors, the matter of building v15 would be one hour of copy-pasting + adding a new romance variable(s) to the scripts. I'd say it's worth it to release just the banters and leave the complicated stuff like mod-in-mod interjections for later, given how many people want the new version.

#118 Kaeloree

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Posted 03 July 2013 - 04:35 PM

It's not just that, it's also that they have to be tested as installing correctly, so we have to build a mega-install with all of the crossmod NPCs and make sure everything installs correctly. I'd estimate there's roughly 30-45 hours of work involved in this update. It's not a small update.

#119 Kulyok

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Posted 03 July 2013 - 09:59 PM

Which is why I believe each NPC author should take his share of coding and testing for his/her banters - there's no need for a mega-test if the authors coded and tested their submissions. (Unless, for example, you don't believe me that Dace or Isra banters already work, but that wouldn't sound so good). Then, like I said, it would be a small enough update.

#120 jastey

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Posted 04 July 2013 - 12:04 AM

Testing could be made public, like, the alpha could be linked and people (e.g. the mod authors who contributed) could also test the install, at least for the mods they contributed to. There is really no need for all that work to be done by one person alone.





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