The biggest novelty is a cleanup of the ingame configuration system and the ability to save the configuration back to the disk. It is written to the GameDir or if that is unwritable, to the SavePath as gem-baldur.ini (or equivalent in other games). All subsequent reading and writing will be done with that file, so changing the original will have no effect on GemRB thereafter.
In case you want just a quick peek at the debug console, it can now be redirected to the ingame message window — open the console and type debug(LOG_DEBUG) or debug(5) to keep it short.
As far as we know, Trials of the Luremaster can now also be played until the end. We're looking for brave warriors to test this claim.
The sources and some packages are available. You can get them from here.
Full changelog digest:
GemRB v0.7.2 (2012-11-20): New features: - configuration changes are now saved to gem-baldur.ini (or equivalent) - GemRB now asks for confirmation when exiting - output can now be shown in the ingame message window (run debug(5)) - ToBEx flags for effect damage: bypass mirror image, ignore difficulty - SDL2 software keyboard Improved features: - custom dialog.tlk encoding support - fonts, effect icons, initials, chapter text - option windows - actions, triggers, effects, invisibility handling - assorted bugfixes
Release notes for any technomagi (always found alongside the tarball):
The optional dependency on SDL_ttf has been removed and now Freetype alone
is enough for the TTF plugin.
The path where config examples are installed can now be changed by passing
-DEXAMPLE_CONF_DIR=somepath to cmake. Previously they were always installed
to the system configuration directory (aka sysconfig aka /etc).
New config option "Encoding" for some non-English locales. See the provided
Thanks to all the contributors and testers!
Edited by lynx, 20 November 2012 - 03:59 PM.