SDL 2.0 released
Posted 13 August 2013 - 08:13 AM
Don't get too excited though, since this will mostly affect mobile users (where we use sdl2 by default). Now the interfaces are stable and there will be less compile-time problems when building gemrb. Depending on the status/buggyness of their platform specific bits, we may stop using development versions in our builds. That's about it.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...
Posted 13 August 2013 - 09:35 AM
I'm still hoping to mix the render API with pure opengl (possible, but tricky) to bypass the palette issue. Unfortunately the opengl class I was hoping to take had a prerequisite I hadn't met until it was full, so I will have to take it next semester.
At least the API is final so I can again fix the ios build, somebody will have to do a new android build too.
Posted 24 August 2013 - 04:15 PM
So kudos to whoever decides to take this project on for Android - SyntaxError, you probably! We'll just have to wait another semester...
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