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GemRB 0.8.4 released! (Icy bone box edition)

gemrb release new version pst iwd2

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#1 lynx

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Posted 29 February 2016 - 11:21 AM

The GemRB team is proud to announce a new "minor" release.

With a slight delay of several months, we bring you the first release where you can finish PST, the engine nightmare!
To make it even sweeter, iwd2 levelup was implemented along with a score of related bits and pieces. Of course it also includes an assorted array of fixes and tweaks benefiting other games too.

Currently the sources, linux, osx and android builds are available. You can get them from here.

Binaries for both those platforms are now consistently available through a Travis build bot.

Full changelog digest:

GemRB v0.8.4 (2016-02-29):
  New features:
    - pst should be roughly completable
    - iwd2 level-up, concealment, hardcoded clabs, tracking
    - ToBEx simplified "concentration" option, spontaneous casting for everyone
    - bg1, iwd2, (pst) casting sounds

  Improved features:
    - iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
    - lots of pst details and annoyances
    - stores, dialogs, scripts, iwd and pst effects
    - bugfixes

Known regressions: biography editing still does not work


Edited by lynx, 29 February 2016 - 11:51 AM.

GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#2 SyntaxError

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Posted 06 March 2016 - 04:54 PM

After much trial and error, I've been able to get our "buildbot" to make Mac builds that aren't dependent on on the Homebrew install of SDL.

 

The newest Mac build will run out-of-the-box without additional dependancies; no more error about "No Video Driver Available" which was caused by linking against the aforementioned libSDL.dylib from homebrew.



#3 lynx

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Posted 11 April 2016 - 10:50 AM

There's no way you can view save games, morte or even the main menu with that chitin.key error. It must be from a different run, since it doesn't match your config either.


GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#4 hkz8000

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Posted 11 April 2016 - 11:00 AM

Ah looks like I got that log file from an old folder. Weirdly enough I can't seem to find the new one. The log file is supposed to be stored in gemrb/pst/ right? (where the pst folder stores the games files)



#5 lynx

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Posted 11 April 2016 - 11:22 AM

If it's writable, yes. You can just do a full tree search in the game dir. In the worst case, it was saved to a temporary location and is probably gone.


GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#6 hkz8000

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Posted 11 April 2016 - 12:10 PM

Yeah after a full search it doesn't seem to exist. Any way I can set up gemrb to write errors to a text file?



#7 lynx

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Posted 11 April 2016 - 12:22 PM

it should do that by default. You could try alogcat, I guess.


GemRB - IE anywhere.
Mages needed! Looking for Planescape: Torment testers
Market android version IS NOT SUPPORTED ANYMORE: reported bugs will be ignored! Still looking for builders ...

#8 antonpresn

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Posted 01 May 2016 - 06:37 AM

Dear developers and experts on how to run the game at native resolution?
lenovo tab 2 a7 30dc (1024x600)
(Bottom bar takes about 38px so i tried to adjust the game to fit 1024x562)
gemrb v0.8.4
widescreen mod v3.07 is set for 2nd of variant (gemrb) x 1024 and y 562
game as a merge of 2 parts bg1 and bg2 using mod bgt weidu i suppose,

my
config

#####################################################
#                                                   #
#  This is the GemRB Configuration file.            #
#  Here are defined some default parameters for     #
#  basic configuration and paths definition.        #
#                                                   #
#  Parameters are defined as a Name=Value pair      #
#  The Value can be of three types:                 #
#      - String                                     #
#      - Integer                                    #
#      - Boolean                                    #
#                                                   #
#  The String value is represented as follows       #
#  i.e. H:\GemRB\plugins                            #
#  Integers are defined as follows                  #
#  i.e. 12723                                       #
#  Booleans are represented as 1 or 0 in this file  #
#                                                   #
#  Lines starting with # are ignored                #
#                                                   #
#####################################################

#####################################################
#                                                   #
#  Game Type [String] Use one of the following      #
#  values:                                          #
#                                                   #
#  auto      Attempt to autodetect game type        #
#                                                   #
#  bg1       Baldur's Gate                          #
#  bg2       Baldur's Gate 2 : SoA or ToB           #
#  how       Icewind Dale : HoW or ToTL             #
#  (iwd)     Icewind Dale (no How or ToTL installed)#
#  iwd2      Icewind Dale 2                         #
#  pst       Planescape Torment                     #
#                                                   #
#  demo      Game demo stub                         #
#  test      Minimal test mode                      #
#  (More will come)                                 #
#                                                   #
#####################################################

GameType=bg2

#####################################################
#  Game Name [String] Title for GemRB window, use   #
#  anything you wish, e.g. Baldur's Gate 3: RotFL   #
#####################################################

GameName=Baldur's Gate 2

#####################################################
#  Encoding [default|polish|czech] Language used by #
#  game data. Except of polish BG1, leave disabled. #
#####################################################

# Encoding=default

#####################################################
#  Video Parameters                                 #
#####################################################
#NOTE: SCREEN width and height can NOT be ARBITRARY without installing the
# widescreen mod: http://www.gibberlings3.net/widescreen/
#Resolutions supported by the original games (gemrb) are:
# * 640x480 (except in iwd2)
# * 800x600 (bg2, iwd:how, iwd2)
# * 1024x768 (bg2, iwd:how, iwd2)
# * 1280x1024 (bg2, iwd:how, iwd2)

#Screen width
Width=1024

#Screen height
Height=562

#Bits per pixel [Integer:16,32]
Bpp=32

#Fullscreen [Boolean]
Fullscreen=0

# Delay before tooltips appear [milliseconds]
TooltipDelay=500

#####################################################
#  Audio Parameters                                 #
#####################################################
#                                                   #
# All volume options are in percents, with 100      #
# being the normal and default volume               #
#                                                   #
#####################################################

# Choices: openal (default), sdlaudio (faster, but limited featureset), none
AudioDriver = openal

# Volume of ambient sounds
#VolumeAmbients = 100

# Volume during movie playback
#VolumeMovie = 100

# Volume of background music
#VolumeMusic = 100

# Volume of sound effects
#VolumeSFX = 100

# Volume of PC or NPC voices
#VolumeVoices = 100

#####################################################
#  Case Sensitive Filesystem [Boolean]              #
#                                                   #
#  If your installed game files are residing on a   #
#  case sensitive filesystem (ext2 on Linux) then   #
#  you need to set this value to 1, it has no       #
#  effect on Windows                                #
#####################################################

#CaseSensitive=1

#####################################################
#  GUI Parameters                                   #
#####################################################
#                                                   #
# GemRB may enhance the GUI of the Infinity Engine  #
# games (so far only in bg2) creating functionally  #
# new buttons or scrollbars where they weren't      #
# present in original games. It may improve its     #
# usability, but is not quite compatible with       #
# mods changing graphics and alignment in the *.chu #
# files (e.g. the buttons will appear in old        #
# coordinates and may stop being clickable).        #
#####################################################

# Enable all gui enhancements ? [Integer]
GUIEnhancements = 15

# Enable bigger parties (up to 10) or force smaller ones [Integer]
# NOTE: You need to choose a big enough resolution, so
#   there will be enough room for all the party portraits.
#   THE GAME WILL CRASH OTHERWISE!
# Requires 10pp mod: https://github.com/lynxlynxlynx/gemrb-mods
#MaxPartySize = 6

#####################################################
#  Debug                                            #
#####################################################

# Do not play intro videos [Boolean], useful for development
#SkipIntroVideos=1

# Draw Frames per Second info [Boolean]
#DrawFPS=1

# Hide unexplored parts of a map
#FogOfWar=1

# Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt
#   full listing
#EnableCheatKeys=1

#####################################################
#  Paths                                            #
#####################################################

#####################################################
#  Game Paths [String]                              #
#                                                   #
#  These are the paths where the Game you want to   #
#  play is installed.                               #
#  Enter the full path to the directory.            #
#####################################################

#GamePath=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/
#CD1=/storage/emulated/0/Android/data/net.sourceforge.gemrb/files/bg2/data
GamePath=/storage/sdcard1/Games/bg
CD1=/storage/sdcard/Games/bg/data
# CD2=<CD2_PLACEHOLDER>
# CD3=<CD3_PLACEHOLDER>
# CD4=<CD4_PLACEHOLDER>
# CD5=<CD5_PLACEHOLDER>


#####################################################
#  GemRB Cache Path [String]                        #
#                                                   #
#  This is the path where GemRB will store the      #
#  cached files, enter the full path to the GemRB   #
#  Cache directory.                                 #
#####################################################

CachePath=/sdcard/gemrb/bg2/cache

#####################################################
#  GemRB Save Path [String]                         #
#                                                   #
#  This is the path where GemRB looks for saved     #
#  games.                                           #
#  Enter the full path to the directory containing  #
#  e.g. the 'save' subdirectory.                    #
#                                                   #
#  You do not have to specify this if you use save  #
#  subdir in the GamePath directory.                #
#####################################################

#SavePath=/sdcard/gemrb/bg2/

###### HERE BE DRAGONS #############################
# You shouldn't need to change any paths below this point.

#####################################################
#  GemRB Path [String]                              #
#                                                   #
#  This is the path where GemRB is stored, just     #
#  enter the full path to the GemRB executable      #
#####################################################

#GemRBPath=

#####################################################
#  GemRB GUI Scripts Path [String]                  #
#                                                   #
#  This is the path where GemRB GUI scripts are     #
#  stored, usually these are in the GemRB directory #
#  Enter the full path to the directory containing  #
#  the 'GUIScript' subdirectory.                    #
#####################################################

#GUIScriptsPath=

#####################################################
#  GemRB Plugins Path [String]                      #
#                                                   #
#  This is the path containing GemRB plugins        #
#  - shared libraries (.so) on Unixes, or           #
#  DLLs (.dll) on windows.                          #
#  Enter the full path to the directory.            #
#                                                   #
#  You may need to specify this path if running     #
#  GemRB from source directory on Linux.            #
#####################################################

#PluginsPath=@PLUGIN_DIR@

#####################################################
#  Custom Font Path [String]           		    #
#                                                   #
#  This is the path where GemRB looks for non-BAM   #
#  fonts (ex TTF)                                   #
#                                                   #
#####################################################

#CustomFontPath=

#####################################################
#  Game Data Path [String]                          #
#                                                   #
#  This is the subdirectory under GamePath where    #
#  game data files are stored.                      #
#                                                   #
#  You probably do NOT want to specify this!        #
#####################################################

#GameDataPath=

#####################################################
#  Game Data Override Path [String]                 #
#                                                   #
#  This is the subdirectory under GamePath where    #
#  game data override files are stored.             #
#                                                   #
#  You probably do NOT want to specify this!        #
#####################################################

#GameOverridePath=

#####################################################
#  GemRB Data Override Path [String]                #
#                                                   #
#  This is the path where GemRB looks for the GemRB #
#  data override directory.                         #
#                                                   #
#  You probably do NOT want to specify this!        #
#####################################################

#GemRBOverridePath=
#GemRBUnhardcodedPath=

#####################################################
#  Input Parameters                                 #
#####################################################

#whether or not to use software keyboard on devices that support one
UseSoftKeyboard=1

#Adds a gutter around the screen for scrolling
#TouchScrollAreas=1

#####################################################
#  MouseFeedback		                    #
#  Bitfield with reserved bits for disabling        #
#  the mouse. Those bits cannot be set via config   #
#                                                   #
#  Show mouse+tooltips = 0			    #
#  Hide mouse 	       = 1			    #
#  Hide tooltips       = 2			    #
#  Hide mouse+tooltips = 3			    #  
#####################################################

# For a strictly touchscreen device we recommend
# Changing this to 3.

# default is 0
MouseFeedback=3

#####################################################
#  Touch Gesture Input Parameters                   #
#  Requires SDL 1.3 or later			    #
#  All "NumFing" settings must be > 1 and < 5       #
#  NumFingScroll and NumFingKboard cannot be equal  #
#####################################################

#NumFingScroll=2

#NumFingKboard=3

#NumFingInfo=2

#####################################################
#  END                                              #
#####################################################


As You can see on the photos there are black spaces in the gui
8016743.jpg
8016745.jpg
8016746.jpg





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