joc-wi Posted June 27, 2010 Share Posted June 27, 2010 I have not had feedback about the requirements of the engine yet (this thread: http://forums.gibberlings3.net/index.php?s...mp;#entry169273 ). So I took a fileformat that's easy to convert. http://joc-wi.de/content/OtherBigFiles/bigone_A_017.zip It is a simple figure with a walkcycle and a "stand" pose (both for each direction). It might be used for a small "mockup"-Testgame that will not infringe any copyrights. It's 24 bit png, 100x100pixels. It could have been cropped smaller, but I figured I would need the room if I was to include weapon-animations later. (And I did not know if the engine likes different sized animations for the same character). I am not quite sure wheather (and how) to include it in the version-control. If someone feels that it should be put there I would be gratious if you could do it (or show me how I shoud do it) I will soon post some simple kind of room. I do hope to find the time to improve the lighting - seems like that did not go well in the renderings. Other things (other charactes, aditional animations) might take a while, since there are many other issues occupying my free time at the moment. Link to comment
Avenger Posted June 27, 2010 Share Posted June 27, 2010 Haha, i spent 10-20 minutes in writing that separate BMPs are better than PNGs. Please read that note first, maybe you will find that creating a BAM is easy. I don't really have the means of converting a png sequence into bmp's (i should find a tool and learn it). Link to comment
Avenger Posted June 27, 2010 Share Posted June 27, 2010 The weapon animation frames need not to be the same size, but cropping can be done inside DLTCEP's bam editor. Link to comment
lynx Posted June 27, 2010 Share Posted June 27, 2010 Nice job! It can later be included in our repository, but I don't want to force you to learn the VCS. Are you already familiar with git or some other system? The last thing we want is to impede you. Link to comment
qubodup Posted April 16, 2012 Share Posted April 16, 2012 Can any maya user convert this to an open format (.obj?) and post it here? This would be helpful for further use. I contacted joc-wi and got a zip of mostly .png and .mb files http://www.box.com/s...d005b61c721f327 (10.7M) Copyright 2010-2012 Jochen Winkler <http://www.jochen-winkler.com/> He kindly released the work under open source licenses: I release this artwork under the terms of both GPL3 ( http://www.gnu.org/licenses/gpl.html ) and CC-BY-SA3 ( http://creativecommo...nses/by-sa/3.0/ ) You can apply either one or both of these licenses to my artwork. Later versions of these licenses can also be used. Link to comment
qubodup Posted June 12, 2012 Share Posted June 12, 2012 FYI: the model has been converted to an open format: http://opengameart.org/content/big-one-character Link to comment
Avenger Posted June 13, 2012 Share Posted June 13, 2012 Yeah, now we just need to convert it to a .bam... Link to comment
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