Overview Arcane Spell Listing Divine Spell Listing


IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE.

The mod is currently an open beta so expect some bugs here and there. Please report them on the forums so that they can be addressed.

IWDification works on all IE games that use the Baldur's Gate II engine, which includes the original Baldur's Gate II (Shadows of Amn with or without Throne of Bhaal), the two major Baldur's Gate conversion mods (Tutu and BGT), and the Baldur's Gate: Enhanced Edition. Content will be adjusted as appropriate for the detected platform--e.g. no +5 items or ninth level spells will be added to a Tutu or BGEE game. The Throne of Bhaal expansion is not required.

IWDification has several components, which can be installed completely independently of one another.

Icewind Dale Casting Graphics (Andyr)
Also available in the Tweaks Anthology mod

When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. A necromantic spell, for example, looks quite different from creating an illusion. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. This component changes the spellcasting animations to those of Icewind Dale. Note that this is purely a cosmetic change--the spells themselves function exactly as before. Screenshots for comparison are available in the Tweaks gallery.

Commoners Use Drab Colors
Also available in the Tweaks Anthology mod

Unlike Icewind Dale, commoners in BG2 wear brightly colored clothes. This tweak changes the random selections of colors for commoners to a drab palette. The dress of noblemen and noblewomen are not affected.

Arcane Spell Pack

This component adds more than 30 arcane spells from Icewind Dale. This component does not alter existing BG2 spells to match their IWD counterparts, except as noted below. Complete descriptions are available on the project pages.

  • Updated: Emotion, Hopelessness is updated to its IWD counterpart to match the other three new spells in the Emotion series. Polymorph Self gains two new forms, Polar Bear and Winter Wolf, and possibly a third, Boring Beetle, depending on your game. The fifth level elemental conjuring series is updated to its IWD counterpart to facilitate the addition of the water elemental spell.
  • Level 1: Expeditious Retreat
  • Level 2: Cat's Grace2, Decastave, Snilloc's Snowball Swarm
  • Level 3: Icelance, Lance of Disruption
  • Level 4: Beltyn's Burning Blood; Emotion, Courage; Emotion, Fear; Emotion, Hope; Mordenkainen's Force Missiles1; Shadow Monsters; Shout1; Vitriolic Sphere
  • Level 5: Conjure Water Elemental, Demi-Shadow Monsters, Shroud of Flame, Summon Shadow
  • Level 6: Antimagic Shell, Darts of Bone, Lich Touch, Monster Summoning IV, Otiluke's Freezing Sphere, Shades, Soul Eater1, Trollish Fortitude
  • Level 7: Acid Storm, Malavon's Rage, Monster Summoning V, Seven Eyes1, Suffocate
  • Level 8: Great Shout, Iron Body1, Mind Blank, Monster Summoning VI
  • Level 9: Monter Summoning VII

1 Only available for EE games
2 Only available for EE games OR vanilla games with TobEx installed

Divine Spell Pack

This component adds more than 40 divine spells from Icewind Dale and does not alter existing BG2 spells to match their IWD counterparts. Divine spellcasters will receive these spells, as appropriate, in their spellbooks as they level up. Joinable NPCs also receive updates to their spellbooks to account for the new spells. Complete descriptions are available on the project pages.

  • Level 1: Cause Light Wounds, Curse, Sunscorch
  • Level 2: Alicorn Lance, Beast Claw, Cause Moderate Wounds, Cure Moderate Wounds
  • Level 3: Cause Disease, Cause Medium Wounds, Circle of Bones, Cloudburst, Exaltation, Favor of Ilmater1, Mold Touch1, Moonblade, Prayer, Spike Growth
  • Level 4: Blood Rage, Cloud of Pestilence, Giant Insect2, Produce Fire, Recitation, Smashing Wave1, Star Metal Cudgel, Static Charge, Thorn Spray, Unfailing Endurance, Wall of Moonlight1
  • Level 5: Animal Rage, Mass Cause Light Wounds, Righteous Wrath of the Faithful, Shield of Lathander, Spike Stones, Undead Ward
  • Level 6: Entropy Shield, Spiritual Wrath1, Whirlwind
  • Level 7: Destruction; Energy Drain; Greater Shield of Lathander; Impervious Sanctity of Mind; Mist of Eldath; Stalker; Symbol, Hopelessness; Symbol, Pain

1 Only available for EE games
2 Only available for EE games OR vanilla games with Infinity Animations installed

Bard Song

Bards in Icewind Dale gained different bard songs as they leveled:

  • The Ballad of Three Heroes - Available at level one, this provides all allies with +1 to hit, +1 damage, and +1 to saving throws.
  • The Tale of Curran Strongheart - Available at level three, this song protects the party from fear and removes any current fear effects.
  • Tymora's Melody - Available at level five, the party gains +1 luck, +3 to all saves, and +10 to lore and thieving skills.
  • The Song of Kaudies - Available at level seven, this provides a 50% resistance to sound-based attacks and spells such as power words, sirine charm, silence, and others.
  • The Siren's Yearning - Available at level nine, this song enthralls your foes, preventing action for five rounds on a failed save vs. spell.
  • War Chant of the Sith - Available at level 11, this provides +2 AC, regeneration of two HP/round, and 10% resistance to all crushing, missile, piercing, and slashing damage.

As the songs become available to the bard, the ability to freely switch between them is available. This component only affects trueclass bards, as the available kits use variants of BG2 bard song for kit advantages and/or disadvantages. Bards with these new songs will not be able to pick Enhanced Bard Song as a high-level ability.

Two Handed Axes

Icewind Dale also featured two-handed axes, as opposed to the strictly one-handed variety found in the Baldur's Gate series. This component scatters normal and magical two-handed axes throughout the game to make them available for players. Two-handed axes use the axe proficiency and have base stats of 9 speed and 1d10 damage. Spoilers about their precise locations are available on the forums.