Unfinished Business for Icewind Dale

A Gibberlings Three Mod
Author: CamDawg
On the web: Home page
and discussion forum

Version 7 - Check for the most recent version
Languages: English, French, German, Italian, and Russian
Platforms: Windows, Mac OS X, and Linux


Like its predecessors for Baldur's Gate and Baldur's Gate II, Unfinished Business for Icewind Dale aims to restore content and quests that were omitted from the game as shipped. The additional content in this mod is based on what I can piece together from various game resources and from talking with former developer JE Sawyer on the Obsidian forums.


Unfinished Business works with or without the expansions Heart of Winter and Trials of the Luremaster. This mod makes interactive changes and therefore should be compatible with other mods. The mod was tested with the Icewind Dale Fixpack installed (highly recommended), though I do not anticipate problems if the Fixpack is not installed.

A good rundown of install order and incompatibilities for several common Icewind Dale mods is available on the forums.

Auril's Bane also restores the Voice of Durdel Anatha quest; if Unfinished Business is installed after Auril's Bane then UB's version of this quest will not be available for installation. In terms of install order, UB should follow Auril's Bane.

Since most of these restorations involve changes to area files (which are stored in the save games), they are not available to games in progress if you've visited the quest areas already.

As of version 5, this mod also works on the Icewind Dale in Baldur's Gate II mod (currently at beta v7).


Unfinished Business for Icewind Dale is packaged and installed with WeiDU and is distributed as a self-extracting archive. To install, simply double-click the archive and follow the instructions on screen.

Alternatively the files can be extracted from the archive using WinRAR. If properly extracted, you should have an ub_iwd folder and setup-ub_iwd.exe in your IWD or IWD-in-BG2 folder. To install, simply double-click setup-ub_iwd.exe and follow the instructions on screen.

Please run setup-ub_iwd.exe in your IWD or IWD-in-BG2 folder to reinstall, uninstall or otherwise change components.

Mac OS X
If the mod was previously installed, uninstall it before extracting the new version. Unfinished Business for Icewind Dale is packaged and installed with WeiDU. To install, simply extract the contents of the mod into your IWD or IWD-in-BG2 folder. If properly extracted, you should have an ub_iwd folder, setup-ub_iwd, and setup-ub_iwd.command in your IWD or IWD-in-BG2 folder. To install, simply double-click setup-ub_iwd.command and follow the instructions on screen.

Download the latest version of WeiDU for Linux from weidu.org and extract (at least) the WeiDU, weinstall and tolower executables in a $PATH directory (E.G. /usr/bin).

Following that, open a terminal, cd to your IWD or IWD-in-BG2 installation directory, run `tolower' and answer Y to both queries (*).

After that, run 'weinstall ub_iwd from your IWD or IWD-in-BG2 installation directory to install or uninstall the mod.

*: You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lower cased file name. If you're unsure, running tolower and choosing both options is the safe bet.


There are nine components, all of which can be installed independently of one another. I've tried to be a bit vague with the actual content so as not to spoil the restored content; you can always ask for spoilers or additional information on the mod's discussion forum.

The Voice of Durdel Anatha
Skipped if Auril's Bane Installed
This is probably the best known of the missing content, and a slightly different version is available as part of the core content of Auril's Bane. This component restores the Voice of Durdel Anatha, a cursed paladin of Torm forced to wander around Lower Dorn's Deep. The party can free him of his curse.

Malavon's Golems
There was a book that detailed how Malavon created his twin iron golems. The party can possibly deactivate or even turn them against Malavon.

Marketh's Ring
The trickiest restoration, Marketh originally had a ring that allowed him to teleport around Lower Dorn's Deep, making him impossible to catch. This idea was eventually abandoned for a different path altogether. I've tried to restore this quest while keeping many aspects of the Marketh-Ginafae-Malavon relationship as possible, while still restoring the original quest to deal with Marketh's ring.

Expanded Guello/Beorn Quest
When you speak with the deep gnomes, they actually ask for two things--that you kill Shikata and his salamander kin (thus freeing Guello) and also to stop the umber hulks that are digging and searching for their hidden enclave. Guello will now reward you for both tasks instead of just one of them. Note that this also restores a wave of umber hulks in Tarnelm's oubliette, making the battle here a bit tougher.

Presio's Duel
The third level of Dragon's Eye features Presio and her legions of undead. As the party travels the area, she speaks to the party via her undead lieutenants. Paladins and mages can call her out to single combat through one of these vessels.

Orrick's Rhino Beetle Shield
The duergar Dirty Llew can fashion a shield out of rhino beetle shells for the party; Nym can further enchant the shield. As an alternative, the party can take Llew's shield to Orrick in Kuldahar instead with a slightly different result.

The High Baptist's Flock
Some leftover dialogues and scripting suggested The High Baptist was supposed to have some followers. When you encounter him on the fifth level of the Dragon's Eye, he'll now have a small but "loyal" congregation.

Minor Item Restorations
A handful of minor items were found in the game files that are not actually available in the game. To minimize influence on game balance these items have primarily been added to stores. New items are the Belt of Stones, Briath's Journal, Gauntlet of Valor, Great Halberd +4, Holy Chaos! Deck, Inferno Darts +4, Potion of Clear Purpose, Potion of Greater Resistance, Potion of Resistance, Silver Bracers of Kedl, and The Dire Old Lute of Pellon Kay. High quality arrows, bolts, short bows, light crossbows, and heavy crossbows have also been restored as random drops.

Restored Random Drops
Requires Heart of Winter
The Heart of Winter expansion alters the random drop table to account for new items scattered throughout the game. In the process several items were removed outright, making them no longer available in the game. This component does not alter items that were simply moved around the table (i.e. Bren Muller's Crossbow) but it does restore several items to the random drop table:

Bastard Sword +3: Incinerator, Bhaal's Fire, Demon's Breath, Foe's Fate, Greater Ring of the Warrior, Large Shield of Strength +1, Long Bow +4: Hammer, Long Sword of Action +4, Morning Star +2: Hammer, Morning Star of Action +4, Potion of Arcane Absorption, Potion of Aura Enhancement, Potion of Constitution, Potion of Dissipation, Reinforced Large Shield +2, Ring of Aura Transfusion, Ring of Greater Resistance, Ring of Reckless Action, Ring of the Warrior Thief, Shocking Flail +4, Short Sword +4: Hammer, Sloth, Spiked Long Sword +1, Static Two Handed Sword +4, Studded Leather +2: Shadowed, Studded Leather +4: Shadowed, Studded Leather of Resistance +3, Two Handed Axe of Resistance +3, Two Handed Sword +1: Hammering, Two Handed Sword +3: Bane, Two Handed Sword +4: Backbiter, Two Handed Sword +4: Life Giver, Two Handed Sword of Resistance +1, War Hammer +4: Defender, War Hammer of Phasing +2 (2H), and the War Hammer of Phasing +3.

Thanks and Acknowledgements

First, a big thanks to the wonderful community at The Gibberlings Three. Thanks to the still active and vibrant Infinity Engine modding community. Thank you to TheWizard for mirroring the G3 mods.

I'd like to give a big thank you to Razfallow, who was working on a (stalled) mod that including some of these ideas and let me do it instead. Thanks also to Kulyok and redrake for bringing some of the content to my attention.

Thanks for JE Sawyer, one of the IWD developers, for guidance on restoring some of the cut content, particularly in the restoration of the Voice of Durdel Anatha.

The IWD-in-BG2 compatibility code for the random treasure tables was shamelessly borrowed from DavidW.

A big thank you to our translators:

The bell sound used in the Voice of Durdel Anatha quest is used under the Creative Commons 3.0 Attribution license. The sound was originally recorded by Mike Koenig and was downloaded from soundbible.com.

Tools Used in Creation
WeiDU by Wes Weimer and the bigg
Near Infinity by Jon Olav Hauglid
IESDP maintained by igi
ConTEXT Text Editor
WeiDU ConTEXT Highlighters by Idobek, updated by cmorgan

Distribution Note

The modding community for the Infinity Engine has been going strong formore than a decade and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work, and players get the best, well-supported mods, when we all work together.

There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).

Be kind to your fellow players and modders. Don't do either.

Version History

Version 7 - November 15, 2012

Version 6 - September 18, 2012

Version 5 - February 14, 2011

Version 4 - May 1, 2010

Version 3 - January 21, 2010

Version 2 - April 10, 2009

Version 1 - February 24, 2008