Tweaks Anthology Convenience Tweaks and/or Cheats

These components seek to remove annoying aspects of the game or to make it easier.

Max HP at Level One
All games

A common house rule for pen-and-paper games, this component will ensure a maximum HP roll for at level one for all characters, e.g. mages get four hit points. It can be used in conjunction with all options in the next component, Higher HP on Level Up.

Higher HP on Level Up
All games

This component provides the player with a choice of four options that will alter HP rolls when characters level up. The component will not affect HPs on level ups when the character has moved beyond die rolls. All of these changes are independent of HP bonuses from constitution or other sources.

  • Maximum - This option will ensure that the dice roll will always be the highest available.
  • NWN-style - This option will ensure that the range of possible HPs gained will always be in the higher half of the range, i.e. results will always be 4-6 on 1d6, 5-8 for 1d8, etc.
  • Average - The rolls will always be the average of the die roll, e.g. 3 or 4 for d6 rolls, 6 or 7 for d12. The component will alternate rounding up and down for successive levels to keep in the average band.

Be warned: without an Enhanced Edition game or TobEx, barbarian characters will interact badly with this component due to their hardcoded nature.

Allow HP Rolls Through Level 20 (Angel)
All games

Most classes shift from a HP roll to a fixed (and lower) amount of HP per level around level 9 or 10. This cmponent will allow HP rolls to continue through level 20.

Maximum HP Creatures (the bigg)
All games

This component, based on code from the bigg, will alter creatures to have their theoretical maximum hit points. Creatures will get either a hit point total based on maximum hit dice rolls appropriate to their level, or their current hit point total--whichever is higher. The user has three choices with this component:

  • All creatures
  • Joinable NPCs only (cheating version of this component)
  • Non-Joinable NPCs only (difficulty increasing version of this component)

If the game can't have joinable NPCs (IWD, IWD2) only the first option is available.

Identify All Items
All games

Annoyed with having to identify items all the time? Now you don't have to. This component will affect all items in the game, including items introduced by mods, save one: an item from Shadows of Soubar will remain unidentified, as a quest revolves around it being unidentified.

Easy Spell Learning
All games

This component makes it easier for arcane spellcasters to scribe scrolls to their spellbook. The player has a choice between two implementations:

  • 100% Learn Spells. Scribing scrolls is always successful.
  • 100% Learn Spells and unlimited spells per level. In addition to the above, this implementation removes the limits on the maximum number of spells learned per level.

Bottomless Bags of Holding
BGEE, BG2EE, IWDEE, EET, BG2, IWD (requires HoW), IWD2, BGT, Tutu, IWD-in-BG2, PsTEE

This component will alter every bag of holding to have unlimited capacity. Scroll cases, ammo belts, gem bags and the regular bags of holding will be changed. This component will not affect what you can place in the bags, just the capacity. This component will affect all items in the game, including items introduced by mods. Please note that every time a script checks for an item, it'll have to parse everything you're carrying, so keep this in mind if you begin to experience slowdowns when carrying a lot of items. .

Remove Fatigue from Restoration Spells
BGEE, BG2EE, IWDEE, EET, BG2, BGT, IWD-in-BG2

This component removes the fatigue that occurs when a character casts a Lesser or Greater Restoration spell.

Shut Up "You Must Gather Your Party ..." (Weimer)
BGEE, BG2EE, EET, BG, BG2, BGT, Tutu, IWD-in-BG2

Disables the sound file played when you try to move less than a full party into or out of a party-required area.

Change Effect of Reputation on Store Prices
All games

Your reputation affects the prices of stores throughout the game; notably prices go down as reputation goes up and this component offers ways to change the mechanic. The original variant, Low Reputation Store Discount (Sabre, Richardson, Weimer), is unchanged: reputation values of 8-13 result in no discounts; items are sold at their original prices. Every point lower or higher than 8 or 13, respectively, gives the party a 5% discount. This reaches a maximum of 35% -- meaning that the party will only pay 65% of the item's original price -- at reputation values of 1 and 20.

Three new variants, courtesy of Luiz, remove the effect of reputation on storekeepers outright. The resulting prices can be set to 60%, 80%, or 100% of their listed values in general, but note that storekeepers will retain their original markups and buy discounts.

Increase Ammo Stack Size
All games

This tweak will adjust the maximum number of ammo--bullets, arrows, bolts, darts, throwing axes, throwing hammers, and throwing daggers--in a stack to 40, 80, 120, or unlimited (999). This component will affect all items in the game, including items introduced by mods.

Increase Jewelry and Gem Stacks
All games

This tweak will adjust the maximum number of gems and jewelry in a stack to 40, 80, 120, or unlimited (999). This component will not affect magical rings or amulets. Bandit scalps, ankheg shells, winter wolf pelts, and a few other miscellaneous items will also be affected by this component. This component will affect all items in the game, including items introduced by mods.

Increase Potion Stacking
All games

This tweak will adjust the maximum number of potions in a stack to 40, 80, 120, or unlimited (999). This component will affect all items in the game, including items introduced by mods.

Increase Scroll Stacking
All games

This tweak will adjust the maximum number of scrolls in a stack to 40, 80, 120, or unlimited (999). This component will affect all items in the game, including items introduced by mods.

Happy Patch
BGEE, BG2EE, IWDEE, EET, BG, BG2, BGT, Tutu, IWD-in-BG2

This provides many options for party unity. First, the player can control party complaints through one of three options:

  • NPCs never get angry about reputation
  • NPCs get angry, but never leave
  • NPCs remain neutral, never getting happy or angry

Please note that installing Virtue with this component will essentially nullify it. Virtue changes reputation checks to check Virtue instead, so this component will be changed to prevent your party members leaving due to Virtue--but the kicker is that they'll now leave due to reputation.

NPCs Don't Fight
BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

At certain points, stock BG/BG2 characters will get fed up with another and start fights, only ending when one or more of them are dead. This component will simply prevent the fights from starting.

Prevent Aerie-Haer'Dalis Romance
BG2EE, EET, BG2, BGT

This component will prevent the Aerie-Haer'Dalis romance from starting.

Neutral Characters Make Happy Comments at Mid-Range Reputation (Luiz)
BGEE, BG2EE, IWDEE, EET, BG, BG2, BGT, Tutu, IWD-in-BG2

Every joinable NPC has lines they say when they're happy, ambivalent, or upset about the party's reputation. In the original tables, neutral characters could never be happy--even at mid-range reputation values, they would remain ambivalent. This component alters the reputation table so that they are now happy at middle of the road values, so you can now hear lines from neutral NPCs which were previously not available. This component is completely compatible with any variant of the Happy Patch.

Please note that installing Virtue with this component will essentially nullify it.

No Traps or Locks (Weimer)
All games

All floor traps that can be disarmed are removed from the game. All door and container traps are removed from the game. All locked doors and containers have their lockpick difficulty set to 0 (they can be bashed open by anyone in one blow). All hidden doors have their detect difficulty set to 0 (anyone will detect them by standing around long enough). "Special" traps remain. Note that since the traps are gone entirely you cannot get XP by disarming them. Note also that some doors that you "should not be able to open early" can now be bashed open early--don't do that if it will annoy you.

Faster Chapter 1&2 Cut-Scenes & Dreams (Karzak, Blucher, aVENGER, Weimer)
BG2EE, EET, BG2, BGT

If you're replaying the game for the Nth time, this component saves precious minutes. In general this skips or shortens cut-scenes and dream sequences. You can also speed up your first encounter with Gaelan Bayle by saying (3) "Yes, show me to your home." and then (5) "Very well, I'll be back with the money."

There are two options for this component: the original cutscenes from the Ease of Use mod, and a non-silly version. The originals featured lines which really broke the fourth wall, such as the PC using lines from Neeber and Irenicus and Imoen leaving happily together after the party escaped to the Promenade.

Invisible Cloak of Mirroring / Spell Trap and Physical Mirror (Weimer)
BG2EE, IWDEE, EET, BG2, BGT, IWD-in-BG2

This turns off that huge glowing white wiffle ball animation for the ToB Cloak of Mirroring and the Spell Trap spell as well as the glowing disc for physical mirror effects (e.g. Balduran's Shield, Shield of Reflection).

Keep Drizzt's Loot, Disable Malchor Harpell (Weimer)
BG2EE, EET, BG2, BGT

If you kill Drizzt and take his stuff, Malchor Harpell appears and takes it back. This would make more sense in the original Baldur's Gate where his loot was actually powerful. By that point in SoA, Drizzt's loot is mostly worthless and Malchor feels heavy-handed and out of place.

No Drow Avatars on Party In Underdark (Weimer)
BG2EE, EET, BG2, BGT

Adalon the Silver Dragon normally changes the party to look like drow cosmetically. Unfortunately, the game engine has a number of bugs related to this that cause the PCs to "stutter" and "stop walking" and whatnot (especially if they have regeneration items). This disables the cosmetic drow avatar bit only: the plot remains unchanged.

Romance Cheats (Sabre, Richardson, Weimer)
BG2EE, EET, BG2, BGT

This component allows greater flexibility with the original BioWare romances. Please note that the multi-romance option may cause stuttering when used in conjunction with a third-party mod romance. The player can choose five parameters:

  • No gender requirements (i.e. Aerie romances females)
  • No racial requirements (i.e. Anomen will romance a half-orc)
  • Multiple romances
  • Nothing kills romance (requires multiple romances)
  • Start romances for new games in ToB

These should provide 24 different variants of the romance options (12 for non-ToB games). The 'Start romances for new games in ToB' option is based, in part, upon the NPC Flirt Pack's version of same (and used with permission), but will also work in conjunction with the removal of gender and racial requirements and multiple romances. If all you're looking for is to start romances for new ToB games, use the Flirt Pack instead, as they provide a much more expansive treatment.

Rest Anywhere
All games

This component allows you to rest in any area. Inns and outdoor campsites are no longer required. You can still be interrupted by monsters or guards; see the next two components if you wish to adjust those as well.

Disable Non-Hostile Rest Spawns
All games

This component will disable non-hostile creatures spawning when you try to rest, such as a guard in town trying to stop you from sleeping in the street.

Alter Hostile Rest Spawns
All games

This component will allow you to alter the frequency of hostile spawns when you try to sleep, e.g. monsters attacking when you try to rest. You can disable them completely, or adjust the frequency up or down: decrease 50%, increase 50%, double frequency, or quadruple frequency.

Sellable Items (icelus)
All games

Originally, this component made previously unsellable staves, clubs, and slings sellable for a single gold piece as well as restoring the Root of the Problem club to its original selling price from BG. It's been expanded to include other unsellable items, as well as introducing a store tweak: stores which buy arrows now buy bolts as well.

Stores Purchase All Item Types
All games

This component will modify merchants and stores to purchase all item types; e.g. Galoomp the Bookkeeper in BG2 will now purchase armor, Oswald in IWD will purchase more than just potions, etc. This especially helps in places like BG's Beregost or IWD's Kuldahar, where you have to cross the map repeatedly to visit multiple merchants to sell your latest loot. Some stores, such as Officer Vai, may have special markups to buy/sell items very close to their actual values. These stores are ignored by this component to avoid creating an exploitable, infinite-money cheat for high reputation/high charisma characters.

Minimum Stats Cheat
All games except IWD, PsT, PsTEE

This component will let you set individual minimum stats for all classes and kits. Minimum stats are a drawback in P&P, but in IE games it will simply re-roll a stat until it meets the minimum--essentially an unnatural boost to your dice rolls at character creation. This component will allow you to select a minimum stat value between 6 and 15 for each of the six stats individually (including no change). Note that at higher minimums, your flexibility in re-distributing the points can become more and more limited. Play around with the range to find minimums that work for you.

Sensible Entrance Points
BGEE, EET, BG, BG2, BGT, Tutu

This component modifies a number of areas with suboptimal entrance points, e.g. when entering Beregost from the east in a BGT/EET/Tutu/BGEE game the player will now enter closer to the Thunderhammer Smithy. For now most of the changes are on the BG side--BGT only gets the aforementioned Beregost change while the other BG platforms also get changes to the zombie farm, farm north of FAI, shipwreck and lighthouse areas. One big change for BG2 content is a flipped interior map of the Noble Order of the Radiant Heart (this is already standard in BG2EE).

Taerom Makes Additional Ankheg Armors (Icendoan/grogerson)
BGEE, EET, BG, BG2, BGT, Tutu

In the standard game, the smith Taerom will buy all the ankheg shells the party has at one time, and will make only one set of Ankheg Armor. After it is completed, he will not even buy ankheg shells. This tweak changes this. He will now buy one shell at a time, and will again buy shells and make additional armor once the first is completed. Cost and time requirements still apply, and he can only make one at a time. Fenten in Baldur's Gate will also buy shells one at a time.

Friendly Random Drops
IWDEE, IWD, IWD-in-BG2

One of IWD's more fun aspects can also be one of its most frustrating: random drops. Various chests and creatures will pick an item from a list of possibilities once you enter their area, making certain powerful and unusual items unavailable in a given game--a common frustration is missing elven chain mail for bards. This component gives players some control over this process by letting them select from one of three options:

  • Re-Randomize on Reload - This option simply re-picks the random item whenever you reload or revisit an area, so you can stand beside a chest and mash quickload.
  • Choose Your Drop - The random items are replaced with tokens, which can be immediately exchanged for your choice of an item from the original table.
  • Exchange with Merchants - This component will have the normal random drops when you travel through the world, but adds a merchant in Kuldahar and one in Lonelywood (if HoW is installed). These merchants will allow you to exchange your items for another item in the table--for a commission, of course.

Never Lose Access to Orrick the Grey's Trade Goods
IWD, IWD-in-BG2

This component allows you to ask Orrick to show you his earlier goods, once he's moved on to offering you higher-quality stuff. This functionality is built into IWDEE by default.

Recoverable Ammunition (argent77)
BGEE, BG2EE, IWDEE, EET, BG (requires TotSC), BG2, BGT, Tutu, IWD-in-BG2

This tweak allows you to recover some or all unenchanted ammunition after being shot, which includes arrows, bullets and bolts without additional hit effects. For example, normal arrows are included, but Arrows of Slaying are not. The following options are available:

  • 25% chance to recover after a successful hit
  • 50% chance to recover after a successful hit
  • 75% chance to recover after a successful hit
  • 100% chance to recover after a successful hit
  • 25% chance to recover after a successful hit, vs. enemies only
  • 50% chance to recover after a successful hit, vs. enemies only
  • 75% chance to recover after a successful hit, vs. enemies only
  • 100% chance to recover after a successful hit, vs. enemies only

Options containing "vs. enemies only" will only be recoverable when firing at hostile creatures.

Recoverable Throwing Weapons (argent77)
BGEE, BG2EE, IWDEE, EET, BG (requires TotSC), BG2, BGT, Tutu, IWD-in-BG2

This tweak allows you to recover some or all unenchanted throwing weapons after being thrown, which includes but is not limited to axes, daggers and darts without additional hit effects. For example, normal darts are included, but Darts of Wounding are not. The following options are available:

  • 25% chance to recover after a successful hit
  • 50% chance to recover after a successful hit
  • 75% chance to recover after a successful hit
  • 100% chance to recover after a successful hit
  • 25% chance to recover after a successful hit, vs. enemies only
  • 50% chance to recover after a successful hit, vs. enemies only
  • 75% chance to recover after a successful hit, vs. enemies only
  • 100% chance to recover after a successful hit, vs. enemies only

Options containing "vs. enemies only" will only be recoverable when firing at hostile creatures

Give Every Class/Kit Four Weapon Slots
BGEE, BG2EE, IWDEE, EET

This component will give every class/kit four weapon slots, like fighters receive. This component is available to vanilla BG2 games via TobEx.

Personalize Automatic Save Names
All Enhanced Edition games, patched to 2.0 or higher

This tweak adds the name of the protagonist to all your saved games that are automatically made by the game (such as autosave, quicksave or chapter saves). That way you can play with different party setups without the danger of your old saves being overwritten (provided the protagonist uses different names).