Tweaks Anthology Cosmetic Changes

This batch of tweaks generally changes the look and feel of the game, without making general rule changes or altering the underlying mechanics of the engine.

Remove Helmet Animations
All games except PsT, PsTEE

Many don't like how any of the helmets look on the character avatars. Now they can't be seen at all - just like ioun stones. This component will affect all helmets in the game, including helmets introduced by mods.

Imoen Avatar Change
BG2EE, EET, BG2, BGT

This component will change Imoen's avatar from a thief to a mage.

Nalia Avatar Change
BG2EE, EET, BG2, BGT

This component will change Nalia's avatar from a mage to a thief.

Viconia Skin Color Change
BGEE, BG2EE, EET, BG, BG2, Tutu, BGT

A fan request, this component will change Viconia's in-game avatar to have dark blue skin to match her default portrait.

Avatar Morphing Script
BGEE, BG2EE, EET, BG2, Tutu, BGT, IWD-in-BG2

This script allows you to select whatever PC avatar you wish for your character or any joinable NPC. Assign this script to the character whose avatar you wish to change. To change the avatar return to the game screen, ensure the party AI in on (and the game is not paused) and press 'S'. This will take you to the avatar selection screen. Once the morph is complete re-assign a combat script to the character. Please note that this component can cause slowdowns on older systems.

Weapon Animation Tweaks
All games

By default, spears in BG2 use 33% overhead swings, 33% backhand swings and only 34% thrusting attacks. Wouldn't it make more sense to use the pointy end?

This component adjusts the attack animation balances of various weapons classes: spears, staves, short swords, and one-handed blunt instruments such as clubs and maces. Spears and short swords now primarily use thrusting attacks and staves are more consistent as a class and use more swinging attacks. A handful of clubs and maces were using thrust attacks; they now only use swinging attacks like all other one-handed blunt weapons. This component also changes morningstars to use a mace animation when attacking, instead of the flail-like ball-and-chain animation. Morningstars are depicted in inventory icons and description pictures as being closer to spiked maces. This component will affect all items in the game, including items introduced by mods.

Icewind Dale Casting Graphics
BGEE, BG2EE, EET, BG2, BGT, Tutu, IWD-in-BG2

When your character casts a spell, you get a pretty sequence of colors swirling around their hand depending on the school the spell cast came from. A necromantic spell, for example, looks quite different from creating an illusion. The Baldur's Gate and Icewind Dale games use different sets of animations for the schools. This component changes the spellcasting animations to those of Icewind Dale. Note that this is purely a cosmetic change--the spells themselves function exactly as before. Screenshots for comparison are available in the Tweaks gallery.

Baldur's Gate Casting Graphics
IWDEE, IWD, IWD2

This is the inverse of the previous component for the Icewind Dale series of games. Screenshots for comparison are available in the Tweaks gallery.

Restore SoA Load Screen Logo
BG2 (requires ToB)

This component will change the logo on the load screen from the ToB logo (the symbol of Bhaal) to the original Shadows of Amn logo (elves in opposition). This component will not work if you have biffed your override folder, a common practice for many large mods. Screenshots for comparison are available in the Tweaks gallery.

Restore IWD Loading Screens (icelus)
IWD (requires HoW)

This component will change the logo on the load screen from the HoW logo (a white dragon) to the original IWD logo (Kuldahar's tree). Screenshots for comparison are available in the Tweaks gallery.

Disable Portrait Icons Added by Equipped Items
All games

This component will prevent items from displaying the small icons (fire resistance, protection from charm) that appear on the character portrait while equipped. This will not affect the actual effects of the items, only the display of the icon. It will also not affect icons added by spells or other means.

Commoners Use Drab Colors
BGEE, BG2EE, EET, BG2, BGT, Tutu

Unlike Icewind Dale, commoners in the Baldur's Gate series wear brightly colored clothes. This tweak changes the random selections of colors for commoners to a drab palette. The dress of noblemen and noblewomen are not affected.

Icon Improvements
All games except IWD2, PsT, PsTEE

This component uses a combination of BG, IWD, and BG2 icons to better differentiate armor when it is on the ground. It also restores the inventory icon to the Case(s) of Plenty. Screenshots for comparison are available in the Tweaks gallery.

Force All Dialogue to Pause
All games

This component will change all dialogue to pausing. No longer will bandits attack in the middle of a conversation. This component will affect all dialogues in the game, including ones introduced by mods.

Fix Boo's Squeak
BGEE, BG2EE, EET, BG, BG2, BGT, Tutu

When you click on Boo in Minsc's inventory you're treated to a terrible, sped-up sound of someone saying 'squeak'. This component replaces this awful noise with an actual Boo squeak pared from one of Minsc's sound files.

Make Magic Shields Glow (plainab/grogerson)
All games except PsT, PsTEE

For those who don't like that magic shields either mimic the primary color of the wielder or are a dull wood brown, this little component changes the magic shields so their panels now glow with their protective enchantments.

Unique Icons
BG2EE, IWDEE, EET, BG2, BGT, IWD, IWD-in-BG2

Icewind Dale, and to a lesser extent BG2, has a frustrating habit of using the same icon for multiple items, making them difficult to tell apart from one another. This component gives unique icons to about 200 items in Icewind Dale and about 80 in Baldur's Gate II. For example, the dozen or so items that all used the icon for the Ring of Protection +1 in Icewind Dale now use unique icons. The 'new' icons have been scavenged from other Infinity Engine games. A before and after image is available in the Tweaks gallery.

Unique Containers (Miloch)
BGEE, BG2EE, IWDEE, EET, BG2, BGT, Tutu, IWD, IWD-in-BG2

Originally a standalone mini-mod from Miloch, this mod has been incorporated into Tweaks. There are three options--fixes only, unique containers, or unique containers and names. You can see example icons in the Tweaks gallery. From the original readme:

"This mini-mod assigns unique icons to all containers in the game. Containers include standard and mod-added bags of holding, gem bags, scroll cases, potion cases and ammo belts. The tweak allows you to identify containers at a glance by color and use them for a particular type of storage. Or it just makes your character's accessories color-coordinated. Optionally, you can assign unique names (based on the color) to the containers to differentiate them further.

"The mod will also fix various issues with stores and containers in both the unmodded (and Fixpacked) games, as well as with mods. Some of those mods include BP, CtB, NEJ2, RoT, SOS and UB. Most significantly, it fixes some issues with Lost Items v2, including containers with duplicate stores attached and other mod usability issues pointed out by Bursk and SixOfSpades. You don't need to have any of these mods installed to use the main feature though."

Note: While the mod has been expanded to cover IWD/IWDEE/IWD-in-BG2, it will use BG2-style container icons instead of IWD-style ones.

Use Character Colors Instead of Item Colors
All games except PsT, PsTEE

In the original Baldur's Gate, shields and helmets generally took on the major/minor colors of the character wearing them. In Baldur's Gate II, most shields and helmets instead set fixed colors so that the paperdoll and game screen would always match the item icons. You can see a comparison in the Tweaks gallery. This component allows you to use the BG behavior to allow helmets and shields to use character colors. The component allows you to select changing shield, helmets or both; and for choosing to alter all or just non-magical ones.

Remove Blur Effect from Equipped Items

This component will remove the blur effect from items such as the Cloak of Displacement and The Claw of Kazgaroth. This will not interfere with items that provide blur effects for creatures such as ghosts or from limited blur effects from spells or limited-use items.

Separate Resist Fire/Cold Portrait Icon into Separate Icons (Angel)
All games except PsT, PsTEE

This component will replace any instance of spells or items that use the Resist Fire/Cold portrait icon with separate Protection from Cold and/or Protection from Fire icons, as appropriate.