Avenger Posted July 30, 2007 Share Posted July 30, 2007 This opcode was not fully dissected before. It displays a text string when applied first (Jackalwere Gaze). Then it periodically applies SPIN179 on actors close to the target of 0x127. SPIN179 is the actual payload for jackalwere gaze (basically a stun effect). I have no idea why they hardcoded an actual resref into the opcode's code. It would have been much better if the opcode's resource field contains the applied spell (GemRB will support this, of course). I've tested this by changing spin179 to simply display 'beetle' on its targets, and applied 0x127 on an actor (with others standing near). Link to comment
Avenger Posted July 30, 2007 Author Share Posted July 30, 2007 0x126 HarpyWail is similar, but it applies SPIN166 and plays sound resource EFF_P111. (All hardcoded crap). Link to comment
devSin Posted July 30, 2007 Share Posted July 30, 2007 This can probably be attributed to the fact that they could only afford two people to actually develop the game. Link to comment
Avenger Posted August 1, 2007 Author Share Posted August 1, 2007 And finally, beholder dispel magic (0x125) is similar to the previous 2 effects, it applies the spell resource spin164 on actors around the affected actor. I didn't find the range (radius) parameter for these 3 effects, but it seems to be varying. It isn't in the applied spells, i think. Link to comment
igi Posted August 19, 2007 Share Posted August 19, 2007 Good find Avenger. Would be nice to know where the radius comes from though. Added to local copy. Link to comment
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