Jump to content

Jastey's SoD Tweakpack


Recommended Posts

@CamDawg is there any way that it's possible that Tweaks Anthology also changes the trigger of bdrom03.bcs like it is shown here? https://github.com/Gibberlings3/Jasteys_SoD_Tweakpack/pull/32

Component ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 2 1010 // Davantage d'interjectionsv16

In short: somehow in the user's install, the trigger "IsOverMe(Player1)" was changed to

"OR(6)
  IsOverMe(Player1)
  IsOverMe(Player2)
  IsOverMe(Player3)
  IsOverMe(Player4)
  IsOverMe(Player5)
  IsOverMe(Player6)"

twice.

Link to comment
4 hours ago, jastey said:

@CamDawg is there any way that it's possible that Tweaks Anthology also changes the trigger of bdrom03.bcs like it is shown here? https://github.com/Gibberlings3/Jasteys_SoD_Tweakpack/pull/32

I don't think so--all that component does to scripts is swap IVFPD triggers to InParty, I just ran quick checks on an SoD and EET installs and all it does to bdrom03 is swap Viconia's IVFPD check to InParty.

Link to comment

Possible idea for recreated cut content:

 BD7410.are vampire hideout where you can't permanently kill vampire with a stake. Vampire coffin is there and the vampires retreat by changing into gaseous form. The vampire coffin is not interactable.

Edited by zelazko
Link to comment

SOD, according to the plot, after Skie is killed, the game proceeds to BD0112 for trial, but the game will crash.

After talking to Dazzo, the plot switches to the scene where Skie is killed. After Skie is killed, there is a conversation with Bence Duncan and others, and then the scene needs to be transferred to BD0112 for trial. However, the game crashes when the completion button is clicked.

Part of weidu.log

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #7 #0 // EET核心组件(资源导入): V13.4
~EET/EET.TP2~ #7 #100 // 创建桌面快捷方式: V13.4
~EET_GUI/EET_GUI.TP2~ #7 #0 // EET GUI替代方案 -> 龙矛围攻
~BGGO/BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.1
~LIGHTINGPACK/LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v3.1
~LIGHTINGPACK/LIGHTINGPACK.TP2~ #0 #102 // Modify Color Temperature -> Apply preset "Daylight (neutral)" (6,500 Kelvin): v3.1
~BP_IN_BG/BP_IN_BG.TP2~ #2 #100 // 在BGEE/EET中添加访问“死斗黑坑”: 1.0
~UB/SETUP-UB.TP2~ #7 #0 // 被诱拐的小布: v29
~UB/SETUP-UB.TP2~ #7 #1 // 恢复苏娜·塞妮与瓦里格的关系: v29
~UB/SETUP-UB.TP2~ #7 #2 // 卡拉和他许下的愿望: v29
~UB/SETUP-UB.TP2~ #7 #3 // “猫和老鼠”(芭荻在禁魔监狱中追杀你): v29
~UB/SETUP-UB.TP2~ #7 #4 // 高杰·希尔达克与扩充的伊利希银任务: v29
~UB/SETUP-UB.TP2~ #7 #5 // 派娜与灭蛛剑: v29
~UB/SETUP-UB.TP2~ #7 #6 // 复原弯颈鹤旅店: v29
~UB/SETUP-UB.TP2~ #7 #7 // 恢复遭遇战: v29
~UB/SETUP-UB.TP2~ #7 #8 // 阿提密斯·恩崔立出现在芭荻巢穴: v29
~UB/SETUP-UB.TP2~ #7 #9 // 修正“萨尔的造物”: v29
~UB/SETUP-UB.TP2~ #7 #10 // 恢复地狱中艾瑞尼卡斯之战的喽罗: v29
~UB/SETUP-UB.TP2~ #7 #12 // 物品恢复: v29
~UB/SETUP-UB.TP2~ #7 #13 // 原始的攸旭摩头像: v29
~UB/SETUP-UB.TP2~ #7 #14 // 原始的阿诺门头像: v29
~UB/SETUP-UB.TP2~ #7 #15 // NPC头像恢复: v29
~UB/SETUP-UB.TP2~ #7 #17 // 正确的人物名称和特性: v29
~UB/SETUP-UB.TP2~ #7 #18 // 少量对话恢复: v29
~UB/SETUP-UB.TP2~ #7 #19 // 恢复巴尔之子的特殊能力: v29
~UB/SETUP-UB.TP2~ #7 #20 // 扩展ToB的物品描述: v29
~UB/SETUP-UB.TP2~ #7 #21 // ToB附加修正: v29
~UB/SETUP-UB.TP2~ #7 #22 // 释罪者宗派: v29
~UB/SETUP-UB.TP2~ #7 #23 // 野性人宗派: v29
~UB/SETUP-UB.TP2~ #7 #24 // 沙洛佛克的忏悔: v29
~UB/SETUP-UB.TP2~ #7 #25 // 艾克顿·巴西斯谋杀案 作者:Kulyok: v29
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #0 // 区域补全(作者:Almateria. 汉化:c4_angel v8.0.2): v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #1 // 生物及对话补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #2 // 声音补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #3 // 物品补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #4 // 许愿术条目补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #5 // 经验值细节补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #6 // 巫妖德瑞尔: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #7 // 随机遭遇战补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #8 // 细节补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #11 // 杀戮者梦境补全: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #12 // 杀戮者变身调整: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #6 #13 // 渥金商场动画补全: v10.0
~C#SODBOABRI/C#SODBOABRI.TP2~ #7 #0 // 为巴里斯凯尔桥过场动画添加NPC反应: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #7 #1 // 为原版巴里斯凯尔桥过场动画添加描述文本: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #7 #2 // 为巴里斯凯尔桥过场动画添加不同选择: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #7 #3 // 为大桥动画的选择添加属性变化: v6
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #1 // 结局独立于主角的回应: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #3 // 无法错过的NPC与主角间的对话 -> 激活所有NPC与主角间的对话: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #5 // 更多的对话选项,并防止对话出现死路: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #11 // 调整角色在SoD开始时的经验值 -> 将开场经验值设为161000: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #12 // SoD结局:jastey的调整 -> 修改的完全版本: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #20 // 可从龙矛堡关闭传送门(奥恩·白银始终活着): v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #21 // 海夫南拿着龙矛金库的钥匙: v12.1
~ASCENSION/ASCENSION.TP2~ #4 #0 // 重写巴尔王座的最终章: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #10 // 巴萨札可以被救赎: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #20 // 增强沙洛佛克与玩家的互动: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #30 // 增强爱蒙在巴尔王座中与玩家的互动: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #40 // 还原巴尔之子的能力: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #50 // 增强杀戮者的变形: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #61 // 扩展原版 Bioware NPC 的结局 -> Shawne 的原版 Bioware NPC 结局: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #1000 // 更强的阿巴济戈: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #1100 // 更强的巴萨札: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #1200 // 更强的狄摩高根: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #1300 // 更强的葛罗姆尼尔: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #1400 // 更强的伊菈赛菈: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #1500 // 更强的雅加苏拉: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #2000 // 颠峰之战肖像:芭荻: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #2100 // 颠峰之战肖像:巴萨札: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #2200 // Shawne 的增强版 Beamdog NPC 结局: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #2300 // 为增强版提供更清晰的格罗姆尼尔与阿巴济戈头像: 2.0.28
~ASCENSION/ASCENSION.TP2~ #4 #2400 // 稍微增强过场动画: 2.0.28
 

Picture:alking to Dazzo

306273D5C8A996D98C4FB5C51AFB0EB6.thumb.png.759be11a8957e171e660288374ca4dc6.png

Link to comment
1 hour ago, lzw104522773 said:

~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #1 // 结局独立于主角的回应: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #3 // 无法错过的NPC与主角间的对话 -> 激活所有NPC与主角间的对话: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #5 // 更多的对话选项,并防止对话出现死路: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #11 // 调整角色在SoD开始时的经验值 -> 将开场经验值设为161000: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #12 // SoD结局:jastey的调整 -> 修改的完全版本: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #20 // 可从龙矛堡关闭传送门(奥恩·白银始终活着): v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #21 // 海夫南拿着龙矛金库的钥匙: v12.1

Would you please translate these entries with the English lines?

Link to comment

~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #1 // Ending Independent on PC Replies: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #11 // Adjust PC's Starting XP at Beginning of SoD, by subtledoctor -> Set Starting XP to 161,000: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #12 // SoD Ending: jastey's Tweaks -> Revised Full Version: v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #6 #21 // Hephernaan takes Dragonspear Vault Key: v12.1

Link to comment

I don't think the crash is from my tweaks. The dialogue circles back to Bence's last remark, so the original scripts of the game are executed (making the chapter change, transferring the party to the intermediate areas where they walk through the crowd). The screenshot looks like the game crashes upon the chapter text. SoD Tweaks does not alter this.

Spoiler

CHAIN
IF ~~ THEN BDBENCE revised_bence_06
@11
END
IF ~~ THEN DO ~SetGlobal("bd_plot","global",592) SetGlobal("C#st_RevisedTrial","GLOBAL",1)~ EXTERN BDBENCE 73 //this is the original remark: SAY #44332 /* ~Come along, <CHARNAME>.~ [BD44332] */

 

Link to comment
5 hours ago, jastey said:

I don't think the crash is from my tweaks. The dialogue circles back to Bence's last remark, so the original scripts of the game are executed (making the chapter change, transferring the party to the intermediate areas where they walk through the crowd). The screenshot looks like the game crashes upon the chapter text. SoD Tweaks does not alter this.

  Hide contents

CHAIN
IF ~~ THEN BDBENCE revised_bence_06
@11
END
IF ~~ THEN DO ~SetGlobal("bd_plot","global",592) SetGlobal("C#st_RevisedTrial","GLOBAL",1)~ EXTERN BDBENCE 73 //this is the original remark: SAY #44332 /* ~Come along, <CHARNAME>.~ [BD44332] */

 

OK,I see.

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...