Guest the_sextein Posted Monday at 07:03 PM Share Posted Monday at 07:03 PM I did a fresh install with EET, IWDEET, IWD2EET and infinity UI. All reported problems seem fixed and I have no crashes anywhere. The Lighthouse map and rocky coast map continue to have garbled up water unless you disable the extended night option. This is the only remaining problem that I have to report on a windows system. The day and night options work fine as long as extended night is not checked but if it is checked then both the day and night will have blocky alignment issues in the water. Quote Link to comment
Sam. Posted Monday at 08:14 PM Share Posted Monday at 08:14 PM Let me start by saying I've only half been following this thread while traveling, so just ignore me if my ignorance is showing. With that being said, I believe there was something about (certain?) mobile platforms using a different DTX compression scheme than desktops for (some?) PVRZ file variants? Something like DTX3 on mobile vs the normal DTX1 & DTX5...? Sorry my details are vague, but I didn't commit them to memory as I don't play on mobile, but it tickled a memory so I thought I'd (attempt to) mention it. Quote Link to comment
argent77 Posted Monday at 08:33 PM Share Posted Monday at 08:33 PM 15 minutes ago, Sam. said: Let me start by saying I've only half been following this thread while traveling, so just ignore me if my ignorance is showing. With that being said, I believe there was something about (certain?) mobile platforms using a different DTX compression scheme than desktops for (some?) PVRZ file variants? Something like DTX3 on mobile vs the normal DTX1 & DTX5...? Sorry my details are vague, but I didn't commit them to memory as I don't play on mobile, but it tickled a memory so I thought I'd (attempt to) mention it. IIRC, it's PVRTC for iOS and ETC1 or ETC2 for Android (or vice versa). Quote Link to comment
DraikenWeAre Posted Tuesday at 07:07 AM Share Posted Tuesday at 07:07 AM (edited) @argent77Does Android have issue reading DTX Compression innately? Additionally, if I was to convert lets say my full install to either ETC1 or 2 would that then solve the issue with the blocky fountain and water in areas? (I did download a software like that from these forums, I can't remember if you were the one that built it, but if I remember correctly, it took forever to convert the files) Additionally @Weigowould it be possible to make like an edit of your mod with ETC1 or 2 Compression instead of DTX, so android could read it without issue? Edited Tuesday at 07:36 AM by DraikenWeAre Quote Link to comment
argent77 Posted Tuesday at 08:49 AM Share Posted Tuesday at 08:49 AM 1 hour ago, DraikenWeAre said: Does Android have issue reading DTX Compression innately? I can't answer that question. I know only that people over in the Android and iOS topics of the Beamdog forums had some trouble displaying pvrz-based tilesets and MOS files from modded game resources. That's why I created a small helper tool/mod that allows to convert pvrz files into the right format: https://github.com/Argent77/A7-TextureConvert Quote Link to comment
DraikenWeAre Posted Tuesday at 08:52 AM Share Posted Tuesday at 08:52 AM @argent77When using this tool which is more preferable to modern day android ETC1 or ETC2? Quote Link to comment
argent77 Posted Tuesday at 08:55 AM Share Posted Tuesday at 08:55 AM I don't have any experience with the mobile versions of the games. You have to try it out yourself. ETC1 is a rather old compression method, however, so it's likely that modern devices prefer ETC2. Quote Link to comment
DraikenWeAre Posted Tuesday at 09:12 AM Share Posted Tuesday at 09:12 AM @argent77Thanks. And just too ask, what does " advanced alpha blended files" mean? Quote Link to comment
argent77 Posted Tuesday at 09:21 AM Share Posted Tuesday at 09:21 AM 7 minutes ago, DraikenWeAre said: And just too ask, what does " advanced alpha blended files" mean? That's graphics with semi-transparent pixels. They aren't relevant if you only want to convert tilesets. Quote Link to comment
Weigo Posted Tuesday at 04:32 PM Author Share Posted Tuesday at 04:32 PM @argent77 Thanks for the new approach with DTX and ETC. I was already despairing why that didn't work. 21 hours ago, Guest the_sextein said: I did a fresh install with EET, IWDEET, IWD2EET and infinity UI. All reported problems seem fixed and I have no crashes anywhere. The Lighthouse map and rocky coast map continue to have garbled up water unless you disable the extended night option. This is the only remaining problem that I have to report on a windows system. The day and night options work fine as long as extended night is not checked but if it is checked then both the day and night will have blocky alignment issues in the water. I have now made a fresh EET, BGGO, IWD1_EET, IWD2_EET and IWD_EET_END installation. Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #6 #0 // EET core (Ressourcen werden importiert): V13.4 ~BGGO/BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.1 ~IWD1_EET/SETUP-IWD1_EET.TP2~ #2 #0 // Use <CHARNAME> instead of <GABBER> etc. ~IWD1_EET/SETUP-IWD1_EET.TP2~ #2 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy ~IWD2_EET/SETUP-IWD2_EET.TP2~ #2 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy ~IWD_EET_END/SETUP-IWD_EET_END.TP2~ #3 #0 // IceWind_End And this is the result of the installation. It is difficult for me if I cannot reproduce the error. Can you please send me or post your weidu.log and the setup-bggo.debug? Quote Link to comment
Guest The_sextein Posted Wednesday at 02:06 PM Share Posted Wednesday at 02:06 PM This is a larger install that uses all of the mods that I have installed currently. The behavior is the same when I only install IWDEET but I can't do a fresh install at the moment. If you would like I can do a fresh install and post it later on. Extended Night Off Extended Night On https://mega.nz/file/FJxHUQhA#fVlIyxAG5kr1ozvOOD5TLtPI-8HX22q5GIB7ZPclFn4 https://mega.nz/file/YUIgkCjS#tauGQ21jkp-pRqteOQRo0OzIro0GNZDB--ZCykCJbEc Quote Link to comment
Weigo Posted Thursday at 05:26 AM Author Share Posted Thursday at 05:26 AM Now I know what you mean. I always assumed that there was a bug in the BGGO or sometimes. These pixel fields in the water are not only there at night, but also during the day, but they are not so noticeable there. They are from the original version. I'll have to play around with gimp a bit to soften the water graphics. With the other card you mentioned, is that the BG2700 or BG3100? Quote Link to comment
Parys Posted Thursday at 06:50 AM Share Posted Thursday at 06:50 AM (edited) Hello @Weigo I can not install bggo on my clean bg1sod (beamdog) setup again (recent BGGOEET-master.zip and baldurs-gate-graphics-overhaul-v3.1.zip has this issue) I get the following error: Quote ERROR: BIFF [.\DATA\GOAR0100.BIF] cannot be loaded: Unix.Unix_error(20, "stat", ".\\DATA\\GOAR0100.BIF") ERROR locating resource for 'COPY' Resource [AR0100.mos] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Couldn't extract BG0100.mos from bif Copying and patching 1 file ... BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\GOAR0100.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\GOAR0100.BIF] BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\GOAR0100.cbf] ERROR: BIFF [.\DATA\GOAR0100.BIF] cannot be loaded: Unix.Unix_error(20, "stat", ".\\DATA\\GOAR0100.BIF") ERROR locating resource for 'COPY' Resource [AR0100LM.bmp] not found in KEY file: [./chitin.key] Replacing this macross.tpa file does not work. On 3/6/2024 at 6:36 AM, Weigo said: @Parys Test the installation with this macros.tpa with the original version, which breaks off at BG3800 or AR3800. My suspicion is that it somehow can't access the bif files to extract the mos files. I can not make a new instalation of this great mod Would you like to help me, please? SETUP-BGGO.DEBUG Edit: I would like to report graphical glitch i have found earlier: "The gray grass". This is also present in night map @Weigo I run installation without setup-bggo.command files and it installing despite errors, i will report further if i encounter any problems afterward. Edited Thursday at 07:17 AM by Parys Quote Link to comment
Guest The_sextein Posted Thursday at 06:52 AM Share Posted Thursday at 06:52 AM It's BG3600, the lighthouse map. I also have that problem on the rockycoast map and probably BG3100 as well. There are pixels around the trees that are discolored as well. Nitpicking of course but It's probably best to point it out because these are the only issues I have seen from this mod. You have done a good job with this. Quote Link to comment
Weigo Posted Thursday at 07:18 AM Author Share Posted Thursday at 07:18 AM 26 minutes ago, Parys said: Would you like to help me, please? Can you send me your chitin.key file please? It looks like it is trying to pull the mos file from the goAR0100.bif file, but it doesn't exist at the time. 27 minutes ago, Parys said: I would like to report graphical glitch i have found earlier: "The gray grass". This is also present in night map. I'll take care of it. Quote Link to comment
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