Guest erik Posted March 31, 2007 Share Posted March 31, 2007 Finally! My incumbent NPC shows up in game with custom portrait, talks and joins me! Yay! Now for the 99% remaining work... Question: Can I override reputation/happiness behaviour for this specific NPC only? The npc is of good alignment, but shouldn't leave even when reputation hits rock bottom. Link to comment
cmorgan Posted April 1, 2007 Share Posted April 1, 2007 If you are talking about your own NPC, then don't worry - you would have to script the reaction to the party reputation. A home-grown NPC does not actually come with any link between reputation and happiness, you have to create it. If you are talking about an in-game NPC, then techinaclly there is a way of rebuilding the NPC script to make sure it doesn't happen (they respond but don't leave). Link to comment
Guest erik Posted April 1, 2007 Share Posted April 1, 2007 I could've sworn she left the party and ran off once, but that's what comes of being a figment of my imagination. *shrug* ... taking on a life of her own already. Right now, I'm going moderately mad from making bams. Par for the course? Link to comment
Guest erik Posted April 1, 2007 Share Posted April 1, 2007 Hmm. She doesn't run off, but she definitely bitches, moans and leaves the party when my reputation gets too low. And no, I haven't scripted anything in particular to get her to do that. *puzzled* Link to comment
cmorgan Posted April 1, 2007 Share Posted April 1, 2007 can you post more details? What do her decompiled J and P dialogues, and BCS look like? Link to comment
berelinde Posted April 1, 2007 Share Posted April 1, 2007 Yeah, IIRC, that's part of some 2da table or something. I don't know how to prevent the NPCs from leaving, but I might look at other mods to see how they've done it. Link to comment
Guest erik Posted April 1, 2007 Share Posted April 1, 2007 Yeah, the tweak pack "happy patch" mucks around with a .2da or two. Modifying that would affect every npc, though, which I don't want... Link to comment
Miloch Posted April 1, 2007 Share Posted April 1, 2007 Right now, I'm going moderately mad from making bams. Par for the course? Yes. Link to comment
berelinde Posted April 1, 2007 Share Posted April 1, 2007 No, I mean NPC mods that say thier NPCs don't leave, no matter what the reputation. Tsujatha won't. Don't know about Edwin, but he might not, either. You could see how they do it. Link to comment
Guest erik Posted April 1, 2007 Share Posted April 1, 2007 Aha! Thanks for the pointer, berelinde. The clue seems to be dplayer2.bcs-patching. *crunch* *crunch* Link to comment
berelinde Posted April 1, 2007 Share Posted April 1, 2007 Yeah, I'm finding that out as well. I need to do the same thing, because I've written a romance for a good NPC in a game where everyone turns hostile in the last chapter. It's *real* easy for your rep to drop from super-high all the way through the floor in just a few rounds. It just wouldn't do for someone who is in a committed relationship to bolt if somebody starts talking behind <CHARNAME>'s back. Link to comment
Guest erik Posted April 1, 2007 Share Posted April 1, 2007 COPY_EXISTING ~dplayer2.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~BreakingPoint()~ ~BreakingPoint() !CharName("EricTheHalfABee",Myself)~ COMPILE_BAF_TO_BCS Well, that wasn't too bad... I very much suspect there are less hacky ways to do it, though. Link to comment
berelinde Posted April 1, 2007 Share Posted April 1, 2007 Actually, for patching, that's very sweet and very simple. Link to comment
Guest erik Posted April 2, 2007 Share Posted April 2, 2007 Whee. Description bam #2 was done in approximately 1/8 of the time I used on the first. Finding a good "imitate-pencil-drawing-from-picture" plugin for the Gimp helped immensely. Link to comment
Miloch Posted April 2, 2007 Share Posted April 2, 2007 Which Gimp plug-in are you using? Eirik has one he made to do exactly what you describe. We're not going to end up with two NPCs having different variations of the same name are we? Link to comment
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